diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Floater.cpp | 4 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 22 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 18 |
3 files changed, 22 insertions, 22 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index dfe77f059..38160a30e 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -35,7 +35,7 @@ public: cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); double LineCoeff; - char Face; + eBlockFace Face; EntBox.Expand(m_Floater->GetWidth() / 2, m_Floater->GetHeight() / 2, m_Floater->GetWidth() / 2); if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face)) { @@ -215,4 +215,4 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) SetSpeedZ(GetSpeedZ() * 0.95); BroadcastMovementUpdate(); -}
\ No newline at end of file +} diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index bffa790a3..a3fa9d557 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -63,7 +63,7 @@ protected: Vector3d Line1 = m_Projectile->GetPosition(); Vector3d Line2 = Line1 + m_Projectile->GetSpeed(); double LineCoeff = 0; - char Face; + eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; @@ -138,7 +138,7 @@ public: // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline. // The results should be good enough for our purposes double LineCoeff; - char Face; + eBlockFace Face; EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2); if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face)) { @@ -243,7 +243,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, -void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // Set the position based on what face was hit: SetPosition(a_HitPos); @@ -446,7 +446,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const -void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { if (a_HitFace == BLOCK_FACE_NONE) { return; } @@ -590,7 +590,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, -void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { if (m_World->GetTickRandomNumber(7) == 1) { @@ -623,7 +623,7 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X -void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // Teleport the creator here, make them take 5 damage: if (m_Creator != NULL) @@ -653,7 +653,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do -void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs @@ -677,7 +677,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // Spawn an experience orb with a reward between 3 and 11. m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); @@ -701,7 +701,7 @@ super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE)) { @@ -784,7 +784,7 @@ void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) -void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); @@ -830,7 +830,7 @@ void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) -void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 4721409ee..e80592999 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -49,7 +49,7 @@ public: static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); /// Called by the physics blocktracer when the entity hits another entity virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) @@ -174,7 +174,7 @@ protected: Vector3i m_HitBlockPos; // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void CollectedBy(cPlayer * a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; @@ -204,7 +204,7 @@ protected: // tolua_end // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -232,7 +232,7 @@ protected: // tolua_end // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -258,7 +258,7 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -284,7 +284,7 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; // tolua_begin @@ -310,7 +310,7 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; // tolua_begin @@ -339,7 +339,7 @@ protected: void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // TODO: Deflecting the fireballs by arrow- or sword- hits @@ -370,7 +370,7 @@ protected: void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // tolua_begin |