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-rw-r--r--src/Entities/Floater.cpp2
-rw-r--r--src/Entities/Floater.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 304ba6425..8f98cb36c 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -103,6 +103,7 @@ protected:
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
+ m_BitePos(Vector3d(a_X, a_Y, a_Z)),
m_CanPickupItem(false),
m_PickupCountDown(0),
m_CountDownTime(a_CountDownTime),
@@ -135,6 +136,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_CountDownTime <= 0)
{
+ m_BitePos = GetPosition();
m_World->BroadcastSoundEffect("entity.bobber.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
SetPosY(GetPosY() - 1);
m_CanPickupItem = true;
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 89ee8cc08..59402393f 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -27,12 +27,16 @@ public:
bool CanPickup(void) const { return m_CanPickupItem; }
UInt32 GetOwnerID(void) const { return m_PlayerID; }
UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; }
+ Vector3d GetBitePos(void) const { return m_BitePos; }
// tolua_end
protected:
// Position
Vector3d m_ParticlePos;
+ // Position just before the floater gets pulled under by a fish
+ Vector3d m_BitePos;
+
// Bool needed to check if you can get a fish.
bool m_CanPickupItem;