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-rw-r--r--src/Entities/Entity.h4
-rw-r--r--src/Entities/Player.cpp4
-rw-r--r--src/Entities/ProjectileEntity.cpp6
3 files changed, 7 insertions, 7 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 34d8b0fed..91463bfd6 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -154,7 +154,7 @@ public:
double GetPosX (void) const { return m_Pos.x; }
double GetPosY (void) const { return m_Pos.y; }
double GetPosZ (void) const { return m_Pos.z; }
- const Vector3d & GetRot (void) const { return m_Rot; }
+ const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components
double GetYaw (void) const { return m_Rot.x; }
double GetPitch (void) const { return m_Rot.y; }
double GetRoll (void) const { return m_Rot.z; }
@@ -176,7 +176,7 @@ public:
void SetPosZ (double a_PosZ);
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
- void SetRot (const Vector3f & a_Rot);
+ void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components
void SetYaw (double a_Yaw);
void SetPitch (double a_Pitch);
void SetRoll (double a_Roll);
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 386dc3a42..c1f2456eb 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1396,7 +1396,7 @@ void cPlayer::TossItem(
}
}
double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetRot().x, GetPitch(), vZ, vX, vY);
+ EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1591,7 +1591,7 @@ bool cPlayer::SaveToDisk()
JSON_PlayerPosition.append(Json::Value(GetPosZ()));
Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append(Json::Value(GetRot().x));
+ JSON_PlayerRotation.append(Json::Value(GetYaw()));
JSON_PlayerRotation.append(Json::Value(GetPitch()));
JSON_PlayerRotation.append(Json::Value(GetRoll()));
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 76365076f..12ce9a303 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -358,7 +358,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
m_UniqueID,
GetPosX(), GetPosY(), GetPosZ(),
GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetRot().x, GetPitch()
+ GetYaw(), GetPitch()
);
}
@@ -369,7 +369,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
{
// Default spawning - use the projectile kind to spawn an object:
- a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRot().x), ANGLE_TO_PROTO(GetPitch()));
+ a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
a_Client.SendEntityMetadata(*this);
}
@@ -406,7 +406,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetRot().x, GetPitch()
+ GetYaw(), GetPitch()
);
}