diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 14 | ||||
-rw-r--r-- | src/Entities/ArrowEntity.h | 2 | ||||
-rw-r--r-- | src/Entities/Entity.h | 16 | ||||
-rw-r--r-- | src/Entities/Minecart.h | 2 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 16 | ||||
-rw-r--r-- | src/Entities/Pickup.h | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 14 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 6 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 2 |
9 files changed, 40 insertions, 34 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index c265c5043..7e429c62e 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -149,14 +149,14 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -void cArrowEntity::CollectedBy(cPlayer * a_Dest) +void cArrowEntity::CollectedBy(cPlayer & a_Dest) { - if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest)) + if (m_IsInGround && !m_bIsCollected && CanPickup(a_Dest)) { // Do not add the arrow to the inventory when the player is in creative: - if (!a_Dest->IsGameModeCreative()) + if (!a_Dest.IsGameModeCreative()) { - int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); + int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW); if (NumAdded == 0) { // No space in the inventory @@ -164,7 +164,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest) } } - GetWorld()->BroadcastCollectEntity(*this, *a_Dest); + GetWorld()->BroadcastCollectEntity(*this, a_Dest); GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsCollected = true; } @@ -229,3 +229,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) } } } + + + + diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index a1e7a17e7..1e4d8eebb 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -97,7 +97,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void CollectedBy(cPlayer * a_Player) override; + virtual void CollectedBy(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; }; // tolua_export diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3fa7e80c1..07754791d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -27,9 +27,9 @@ return super::GetClass(); \ } -#define POSX_TOINT (int)floor(GetPosX()) -#define POSY_TOINT (int)floor(GetPosY()) -#define POSZ_TOINT (int)floor(GetPosZ()) +#define POSX_TOINT FloorC(GetPosX()) +#define POSY_TOINT FloorC(GetPosY()) +#define POSZ_TOINT FloorC(GetPosZ()) #define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) #define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; } @@ -172,13 +172,13 @@ public: /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; - /// Returns the topmost class name for the object - virtual const char * GetClass(void) const; - - // Returns the class name of this class + /** Returns the class name of this class */ static const char * GetClassStatic(void); - /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). + /** Returns the topmost class name for the object */ + virtual const char * GetClass(void) const; + + /** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */ virtual const char * GetParentClass(void) const; cWorld * GetWorld(void) const { return m_World; } diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 6b6ad36b5..ab906fd06 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -127,7 +127,7 @@ public: ContentsWidth = 9, }; - const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } + const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); } protected: diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 87b5bed07..e5e28446d 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -191,10 +191,8 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) -bool cPickup::CollectedBy(cPlayer * a_Dest) +bool cPickup::CollectedBy(cPlayer & a_Dest) { - ASSERT(a_Dest != NULL); - if (m_bCollected) { // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str()); @@ -214,21 +212,21 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) return false; } - int NumAdded = a_Dest->GetInventory().AddItem(m_Item); + int NumAdded = a_Dest.GetInventory().AddItem(m_Item); if (NumAdded > 0) { // Check achievements switch (m_Item.m_ItemType) { - case E_BLOCK_LOG: a_Dest->AwardAchievement(achMineWood); break; - case E_ITEM_LEATHER: a_Dest->AwardAchievement(achKillCow); break; - case E_ITEM_DIAMOND: a_Dest->AwardAchievement(achDiamonds); break; - case E_ITEM_BLAZE_ROD: a_Dest->AwardAchievement(achBlazeRod); break; + case E_BLOCK_LOG: a_Dest.AwardAchievement(achMineWood); break; + case E_ITEM_LEATHER: a_Dest.AwardAchievement(achKillCow); break; + case E_ITEM_DIAMOND: a_Dest.AwardAchievement(achDiamonds); break; + case E_ITEM_BLAZE_ROD: a_Dest.AwardAchievement(achBlazeRod); break; default: break; } m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectEntity(*this, *a_Dest); + m_World->BroadcastCollectEntity(*this, a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); if (m_Item.m_ItemCount <= 0) diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index 4d5250819..b3cbeee0b 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -32,7 +32,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - bool CollectedBy(cPlayer * a_Dest); // tolua_export + bool CollectedBy(cPlayer & a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f58a0a016..6bd0a3d20 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -245,7 +245,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) if (m_Health > 0) // make sure player is alive { - m_World->CollectPickupsByPlayer(this); + m_World->CollectPickupsByPlayer(*this); if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge())) { @@ -2134,19 +2134,19 @@ void cPlayer::ApplyFoodExhaustionFromMovement() void cPlayer::LoadRank(void) { // Load the values from cRankManager: - cRankManager & RankMgr = cRoot::Get()->GetRankManager(); - m_Rank = RankMgr.GetPlayerRankName(m_UUID); + cRankManager * RankMgr = cRoot::Get()->GetRankManager(); + m_Rank = RankMgr->GetPlayerRankName(m_UUID); if (m_Rank.empty()) { - m_Rank = RankMgr.GetDefaultRank(); + m_Rank = RankMgr->GetDefaultRank(); } else { // Update the name: - RankMgr.UpdatePlayerName(m_UUID, m_PlayerName); + RankMgr->UpdatePlayerName(m_UUID, m_PlayerName); } - m_Permissions = RankMgr.GetPlayerPermissions(m_UUID); - RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); + m_Permissions = RankMgr->GetPlayerPermissions(m_UUID); + RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); // Break up the individual permissions on each dot, into m_SplitPermissions: m_SplitPermissions.clear(); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index acc9bd674..ab25ac30c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -424,8 +424,12 @@ void cProjectileEntity::SpawnOn(cClientHandle & a_Client) -void cProjectileEntity::CollectedBy(cPlayer * a_Dest) +void cProjectileEntity::CollectedBy(cPlayer & a_Dest) { // Overriden in arrow UNUSED(a_Dest); } + + + + diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 990136a32..03eda9739 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -59,7 +59,7 @@ public: } /// Called by Chunk when the projectile is eligible for player collection - virtual void CollectedBy(cPlayer * a_Dest); + virtual void CollectedBy(cPlayer & a_Dest); // tolua_begin |