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-rw-r--r--src/Entities/Entity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 90613faf3..f2836de9b 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1920,7 +1920,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
}
// Only send movement if speed is not 0 and 'no speed' was sent to client
- if (!m_bHasSentNoSpeed)
+ if (!m_bHasSentNoSpeed || IsPlayer())
{
// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);