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-rw-r--r--src/Entities/Entity.cpp4
-rw-r--r--src/Entities/Floater.cpp15
-rw-r--r--src/Entities/ProjectileEntity.cpp4
3 files changed, 16 insertions, 7 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 37fdc38ee..8fcdcc82f 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -51,13 +51,13 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastBurnDamage(0)
, m_TicksSinceLastLavaDamage(0)
, m_TicksSinceLastFireDamage(0)
- , m_TicksSinceLastVoidDamage(0)
, m_TicksLeftBurning(0)
+ , m_TicksSinceLastVoidDamage(0)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
- , m_Mass (0.001) //Default 1g
, m_WaterSpeed(0, 0, 0)
+ , m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
{
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 1aa0413d9..bd7c952a8 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -1,14 +1,19 @@
+
#include "Globals.h"
#include "Floater.h"
#include "Player.h"
#include "../ClientHandle.h"
+
+
+
+
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
+ m_PickupCountDown(0),
m_PlayerID(a_PlayerID),
- m_CanPickupItem(false),
- m_PickupCountDown(0)
+ m_CanPickupItem(false)
{
SetSpeed(a_Speed);
}
@@ -55,4 +60,8 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
}
}
BroadcastMovementUpdate();
-} \ No newline at end of file
+}
+
+
+
+
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index e6355c788..9e5069ba6 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -420,9 +420,9 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
+ m_HitGroundTimer(0),
m_bIsCollected(false),
- m_HitBlockPos(0, 0, 0),
- m_HitGroundTimer(0)
+ m_HitBlockPos(0, 0, 0)
{
}