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-rw-r--r--src/Entities/Entity.cpp6
-rw-r--r--src/Entities/Minecart.cpp16
-rw-r--r--src/Entities/Painting.cpp11
-rw-r--r--src/Entities/Painting.h2
-rw-r--r--src/Entities/Player.cpp41
-rw-r--r--src/Entities/ProjectileEntity.cpp4
6 files changed, 40 insertions, 40 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 8554ab2a5..96e8c15a5 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -582,11 +582,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
- if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block
+ if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
if (m_bOnGround) // check if it's still on the ground
{
- if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water.
+ if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water.
{
m_bOnGround = false;
}
@@ -616,7 +616,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// The pickup is too close to an unloaded chunk, bail out of any physics handling
return;
}
- if (!g_BlockIsSolid[GotBlock])
+ if (!cBlockInfo::IsSolid(GotBlock))
{
NextPos.x += gCrossCoords[i].x;
NextPos.z += gCrossCoords[i].z;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index d854906b7..f52a7b6d9 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -720,7 +720,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
if (GetSpeedZ() > 0)
{
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
- if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
@@ -737,7 +737,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
else if (GetSpeedZ() < 0)
{
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
- if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
@@ -757,7 +757,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
if (GetSpeedX() > 0)
{
BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
- if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
@@ -773,7 +773,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
else if (GetSpeedX() < 0)
{
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
+ if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
@@ -798,10 +798,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
if (
- (!IsBlockRail(BlockXM) && g_BlockIsSolid[BlockXM]) ||
- (!IsBlockRail(BlockXP) && g_BlockIsSolid[BlockXP]) ||
- (!IsBlockRail(BlockZM) && g_BlockIsSolid[BlockZM]) ||
- (!IsBlockRail(BlockZP) && g_BlockIsSolid[BlockZP])
+ (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
+ (!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
+ (!IsBlockRail(BlockZM) && cBlockInfo::IsSolid(BlockZM)) ||
+ (!IsBlockRail(BlockZP) && cBlockInfo::IsSolid(BlockZP))
)
{
SetSpeed(0, 0, 0);
diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp
index b98c1e67a..e217556c7 100644
--- a/src/Entities/Painting.cpp
+++ b/src/Entities/Painting.cpp
@@ -4,6 +4,7 @@
#include "Painting.h"
#include "ClientHandle.h"
#include "Player.h"
+#include "../Chunk.h"
@@ -30,6 +31,16 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
+void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+}
+
+
+
+
+
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h
index 95afbed1e..c1024bd1b 100644
--- a/src/Entities/Painting.h
+++ b/src/Entities/Painting.h
@@ -24,7 +24,7 @@ public:
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(cEntity * a_Killer) override
{
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index e0f0b9222..42ee14cf3 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -858,6 +858,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
else if (a_Killer->IsPlayer())
{
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
+
+ m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1);
}
else
{
@@ -867,24 +869,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
- class cIncrementCounterCB
- : public cObjectiveCallback
- {
- AString m_Name;
- public:
- cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {}
-
- virtual bool Item(cObjective * a_Objective) override
- {
- a_Objective->AddScore(m_Name, 1);
- return true;
- }
- } IncrementCounter (GetName());
-
- cScoreboard & Scoreboard = m_World->GetScoreBoard();
-
- // Update scoreboard objectives
- Scoreboard.ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter);
+ m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -1529,14 +1514,14 @@ void cPlayer::LoadPermissionsFromDisk()
std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
if (!Groups.empty())
{
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++ )
+ AStringVector Split = StringSplitAndTrim(Groups, ",");
+ for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
{
- if (!cRoot::Get()->GetGroupManager()->ExistsGroup(Split[i]))
+ if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
{
- LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), m_PlayerName.c_str());
+ LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
}
- AddToGroup(Split[i].c_str());
+ AddToGroup(*itr);
}
}
else
@@ -1544,11 +1529,15 @@ void cPlayer::LoadPermissionsFromDisk()
AddToGroup("Default");
}
- m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
+ AString Color = IniFile.GetValue(m_PlayerName, "Color", "-");
+ if (!Color.empty())
+ {
+ m_Color = Color[0];
+ }
}
else
{
- cRoot::Get()->GetGroupManager()->CheckUsers();
+ cGroupManager::GenerateDefaultUsersIni(IniFile);
AddToGroup("Default");
}
ResolvePermissions();
@@ -1915,7 +1904,7 @@ void cPlayer::Detach()
{
for (int z = PosZ - 2; z <= (PosZ + 2); ++z)
{
- if (!g_BlockIsSolid[m_World->GetBlock(x, y, z)] && g_BlockIsSolid[m_World->GetBlock(x, y - 1, z)])
+ if (!cBlockInfo::IsSolid(m_World->GetBlock(x, y, z)) && cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z)))
{
TeleportToCoords(x, y, z);
return;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index ef82c6e94..03bc0c99d 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -50,12 +50,12 @@ protected:
LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
a_BlockType, a_BlockMeta,
a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
- g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid",
+ cBlockInfo::IsSolid(a_BlockType) ? "solid" : "non-solid",
ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
);
*/
- if (g_BlockIsSolid[a_BlockType])
+ if (cBlockInfo::IsSolid(a_BlockType))
{
// The projectile hit a solid block
// Calculate the exact hit coords: