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-rw-r--r--src/Entities/ArrowEntity.cpp16
-rw-r--r--src/Entities/ArrowEntity.h2
-rw-r--r--src/Entities/Boat.cpp4
-rw-r--r--src/Entities/Entity.cpp66
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/EntityEffect.cpp16
-rw-r--r--src/Entities/ExpBottleEntity.h2
-rw-r--r--src/Entities/ExpOrb.cpp4
-rw-r--r--src/Entities/FireChargeEntity.h2
-rw-r--r--src/Entities/FireworkEntity.h2
-rw-r--r--src/Entities/Floater.cpp18
-rw-r--r--src/Entities/Floater.h4
-rw-r--r--src/Entities/GhastFireballEntity.h2
-rw-r--r--src/Entities/HangingEntity.cpp6
-rw-r--r--src/Entities/ItemFrame.cpp4
-rw-r--r--src/Entities/Minecart.cpp100
-rw-r--r--src/Entities/Minecart.h2
-rw-r--r--src/Entities/Painting.h4
-rw-r--r--src/Entities/Pickup.cpp16
-rw-r--r--src/Entities/Pickup.h6
-rw-r--r--src/Entities/Player.cpp66
-rw-r--r--src/Entities/Player.h36
-rw-r--r--src/Entities/ProjectileEntity.cpp6
-rw-r--r--src/Entities/ProjectileEntity.h6
-rw-r--r--src/Entities/SplashPotionEntity.cpp4
-rw-r--r--src/Entities/SplashPotionEntity.h2
-rw-r--r--src/Entities/TNTEntity.h2
-rw-r--r--src/Entities/ThrownEggEntity.h2
-rw-r--r--src/Entities/ThrownEnderPearlEntity.h2
-rw-r--r--src/Entities/ThrownSnowballEntity.h2
-rw-r--r--src/Entities/WitherSkullEntity.h2
31 files changed, 207 insertions, 205 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index a3a1667e4..913519c4c 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -72,15 +72,15 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
+{
if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
{
- SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
+ SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
}
Vector3d Hit = a_HitPos;
Vector3d SinkMovement = (GetSpeed() / 1000);
- Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+ Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
super::OnHitSolidBlock(Hit, a_HitFace);
Vector3i BlockHit = Hit.Floor();
@@ -97,7 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
+{
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
@@ -166,9 +166,9 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
- if (!m_HasTeleported) // Sent a teleport already, don't do again
+ if (!m_HasTeleported) // Sent a teleport already, don't do again
{
- if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
+ if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true;
@@ -189,9 +189,9 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
{
- m_IsInGround = false; // Yes, begin simulating physics again
+ m_IsInGround = false; // Yes, begin simulating physics again
}
}
}
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 76cb24449..ad93dba6c 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -99,4 +99,4 @@ protected:
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 31bfe3dc3..8ff8866a1 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -94,7 +94,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
- SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
+ SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
if ((POSY_TOINT < 0) || (POSY_TOINT > cChunkDef::Height))
{
@@ -104,7 +104,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)))
{
if (GetSpeedY() < 2)
- {
+ {
AddSpeedY(0.2);
}
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 3433258fd..61b28ec70 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -74,7 +74,7 @@ cEntity::~cEntity()
/*
// DEBUG:
- LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
+ LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
@@ -272,7 +272,7 @@ void cEntity::SetYawFromSpeed(void)
void cEntity::SetPitchFromSpeed(void)
{
const double EPS = 0.0000001;
- double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
+ double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
{
// atan2() may overflow or is undefined, pick any number
@@ -316,7 +316,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
{
a_TDI.FinalDamage += 2;
- m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
+ m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
}
}
@@ -332,9 +332,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
+ int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
if (KnockbackLevel < 1)
{
// We support punch on swords and vice versa! :)
@@ -345,7 +345,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
switch (KnockbackLevel)
{
case 1: AdditionalSpeed.Set(5, 0.3, 5); break;
- case 2: AdditionalSpeed.Set(8, 0.3, 8); break;
+ case 2: AdditionalSpeed.Set(8, 0.3, 8); break;
default: break;
}
AddSpeed(a_TDI.Knockback + AdditionalSpeed);
@@ -640,7 +640,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
- // Outside of the world
+ // Outside of the world
AddSpeedY(m_Gravity * a_Dt);
AddPosition(GetSpeed() * a_Dt);
return;
@@ -752,11 +752,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NextSpeed.x *= 0.25;
NextSpeed.z *= 0.25;
}
-
- //Get water direction
+
+ // Get water direction
Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
- m_WaterSpeed *= 0.9f; //Reduce speed each tick
+ m_WaterSpeed *= 0.9f; // Reduce speed each tick
switch(WaterDir)
{
@@ -813,7 +813,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
- if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
+ if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
@@ -858,7 +858,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
m_TicksLeftBurning = 0;
- }
+ }
}
// Do the burning damage:
@@ -1080,9 +1080,9 @@ void cEntity::HandleAir(void)
if (IsSubmerged())
{
- if (!IsPlayer()) // Players control themselves
+ if (!IsPlayer()) // Players control themselves
{
- SetSpeedY(1); // Float in the water
+ SetSpeedY(1); // Float in the water
}
// Either reduce air level or damage player
@@ -1090,7 +1090,7 @@ void cEntity::HandleAir(void)
{
if (m_AirTickTimer < 1)
{
- // Damage player
+ // Damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
// Reset timer
m_AirTickTimer = DROWNING_TICKS;
@@ -1248,9 +1248,9 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0));
int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0));
- if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
+ if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
{
- if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
+ if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
{
// Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
@@ -1270,7 +1270,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
// Too big a movement, do a teleport
m_World->BroadcastTeleportEntity(*this, a_Exclude);
- m_LastPos = GetPosition(); // See above
+ m_LastPos = GetPosition(); // See above
m_bDirtyOrientation = false;
}
}
@@ -1379,8 +1379,8 @@ void cEntity::SetMass(double a_Mass)
}
else
{
- // Make sure that mass is not zero. 1g is the default because we
- // have to choose a number. It's perfectly legal to have a mass
+ // Make sure that mass is not zero. 1g is the default because we
+ // have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
@@ -1466,7 +1466,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
- m_Pos.x += a_AddPosX;
+ m_Pos.x += a_AddPosX;
}
@@ -1474,7 +1474,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
- m_Pos.y += a_AddPosY;
+ m_Pos.y += a_AddPosY;
}
@@ -1482,7 +1482,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
- m_Pos.z += a_AddPosZ;
+ m_Pos.z += a_AddPosZ;
}
@@ -1492,7 +1492,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
{
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
- m_Pos.z += a_AddPosZ;
+ m_Pos.z += a_AddPosZ;
}
@@ -1502,7 +1502,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1512,7 +1512,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
+ m_Speed.x += a_AddSpeedX;
WrapSpeed();
}
@@ -1522,7 +1522,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
+ m_Speed.y += a_AddSpeedY;
WrapSpeed();
}
@@ -1532,7 +1532,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1569,7 +1569,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
-//////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3d cEntity::GetLookVector(void) const
{
@@ -1583,11 +1583,11 @@ Vector3d cEntity::GetLookVector(void) const
-//////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// Set position
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
- m_Pos.Set(a_PosX, a_PosY, a_PosZ);
+ m_Pos.Set(a_PosX, a_PosY, a_PosZ);
}
@@ -1596,7 +1596,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
- m_Pos.x = a_PosX;
+ m_Pos.x = a_PosX;
}
@@ -1605,7 +1605,7 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
- m_Pos.y = a_PosY;
+ m_Pos.y = a_PosY;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index ea44c2722..88f8528e9 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -428,7 +428,7 @@ public:
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
@@ -485,7 +485,7 @@ protected:
/// Whether the entity is capable of taking fire or lava damage.
bool m_IsFireproof;
-
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;
@@ -506,7 +506,7 @@ protected:
overrides can provide further processing, such as forcing players to move at the given speed. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
- virtual void Destroyed(void) {} // Called after the entity has been destroyed
+ virtual void Destroyed(void) {} // Called after the entity has been destroyed
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir(void);
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 4da7cac85..6c4b13a58 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -108,7 +108,7 @@ void cEntityEffect::OnTick(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantHealth:
void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
@@ -128,7 +128,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantDamage:
void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
@@ -148,7 +148,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectRegeneration:
void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
@@ -175,7 +175,7 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectHunger:
void cEntityEffectHunger::OnTick(cPawn & a_Target)
@@ -193,7 +193,7 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectWeakness:
void cEntityEffectWeakness::OnTick(cPawn & a_Target)
@@ -211,7 +211,7 @@ void cEntityEffectWeakness::OnTick(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectPoison:
void cEntityEffectPoison::OnTick(cPawn & a_Target)
@@ -250,7 +250,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectWither:
void cEntityEffectWither::OnTick(cPawn & a_Target)
@@ -270,7 +270,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
-/////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cEntityEffectSaturation:
void cEntityEffectSaturation::OnTick(cPawn & a_Target)
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
index b2043d8f1..e9536452c 100644
--- a/src/Entities/ExpBottleEntity.h
+++ b/src/Entities/ExpBottleEntity.h
@@ -30,4 +30,4 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index e437c24ef..ed225b8e6 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -6,7 +6,7 @@
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
- : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
+ : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
, m_Reward(a_Reward)
, m_Timer(0.f)
{
@@ -19,7 +19,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
- : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
+ : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
, m_Reward(a_Reward)
, m_Timer(0.f)
{
diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h
index 3924c337c..42ecc7d74 100644
--- a/src/Entities/FireChargeEntity.h
+++ b/src/Entities/FireChargeEntity.h
@@ -33,4 +33,4 @@ protected:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h
index c62ca9402..7dbdc49e1 100644
--- a/src/Entities/FireworkEntity.h
+++ b/src/Entities/FireworkEntity.h
@@ -37,4 +37,4 @@ private:
int m_ExplodeTimer;
cItem m_FireworkItem;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index d49893020..159429147 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -11,7 +11,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFloaterEntityCollisionCallback
class cFloaterEntityCollisionCallback :
public cEntityCallback
@@ -75,7 +75,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cFloaterCheckEntityExist
class cFloaterCheckEntityExist :
public cEntityCallback
@@ -130,7 +130,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
HandlePhysics(a_Dt, a_Chunk);
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0)
{
- if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
+ if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob.
{
if (m_CountDownTime <= 0)
{
@@ -141,7 +141,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
m_CountDownTime = 100 + m_World->GetTickRandomNumber(800);
LOGD("Floater %i can be picked up", GetUniqueID());
}
- else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them.
+ else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them.
{
LOGD("Started producing particles for floater %i", GetUniqueID());
m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
@@ -156,12 +156,12 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
m_CountDownTime--;
if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY())
{
- if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
+ if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
{
m_CountDownTime--;
}
}
- else // if the floater is underground it has a 50% chance of not decreasing the countdown.
+ else // if the floater is underground it has a 50% chance of not decreasing the countdown.
{
if (m_World->GetTickRandomNumber(1) == 0)
{
@@ -190,21 +190,21 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
if (Callback.HasHit())
{
AttachTo(Callback.GetHitEntity());
- Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater.
+ Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater.
m_AttachedMobID = Callback.GetHitEntity()->GetUniqueID();
}
}
cFloaterCheckEntityExist EntityCallback;
m_World->DoWithEntityByID(m_PlayerID, EntityCallback);
- if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity.
+ if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity.
{
Destroy(true);
}
if (m_AttachedMobID != -1)
{
- m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore.
+ m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore.
if (!EntityCallback.DoesExist())
{
m_AttachedMobID = -1;
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 547d503f1..5d2720b6a 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -14,7 +14,7 @@ class cFloater :
typedef cEntity super;
public:
- //tolua_end
+ // tolua_end
CLASS_PROTODEF(cFloater);
@@ -43,4 +43,4 @@ protected:
// Entity IDs
int m_PlayerID;
int m_AttachedMobID;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h
index 9e4572c78..fa59fa642 100644
--- a/src/Entities/GhastFireballEntity.h
+++ b/src/Entities/GhastFireballEntity.h
@@ -35,4 +35,4 @@ protected:
// TODO: Deflecting the fireballs by arrow- or sword- hits
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index 41ac86268..32d2b226d 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -10,7 +10,7 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
- : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
+ : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
, m_BlockFace(a_BlockFace)
{
SetMaxHealth(1);
@@ -28,14 +28,14 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (m_BlockFace)
{
- case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZP: break; // Initialised to zero
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
}
- if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
{
SetYaw((Dir * 90) - 180);
}
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 4cd707faa..f0b0c8c65 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -10,7 +10,7 @@
cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
- : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z)
+ : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z)
, m_Item(E_BLOCK_AIR)
, m_Rotation(0)
{
@@ -43,7 +43,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
}
}
- GetWorld()->BroadcastEntityMetadata(*this); // Update clients
+ GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 7bd440d6d..03850c8a7 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -117,7 +117,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
return;
}
}
- a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
+ a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
a_ClientHandle.SendEntityMetadata(*this);
}
@@ -127,7 +127,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
- if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
+ if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
{
return;
}
@@ -156,8 +156,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (!IsBlockRail(InsideType))
{
- Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
- if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
+ Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
+ if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
}
bool WasDetectorRail = false;
@@ -186,12 +186,12 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
}
- AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
+ AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
}
else
{
// Not on rail, default physics
- SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
+ SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
super::HandlePhysics(a_Dt, *Chunk);
}
@@ -223,18 +223,18 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
switch (a_RailMeta)
{
- case E_META_RAIL_ZM_ZP: // NORTHSOUTH
+ case E_META_RAIL_ZM_ZP: // NORTHSOUTH
{
SetYaw(270);
SetPosY(floor(GetPosY()) + 0.55);
- SetSpeedY(0); // Don't move vertically as on ground
- SetSpeedX(0); // Correct diagonal movement from curved rails
+ SetSpeedY(0); // Don't move vertically as on ground
+ SetSpeedX(0); // Correct diagonal movement from curved rails
// Execute both the entity and block collision checks
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
- if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
+ if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
{
if (GetSpeedZ() > 0)
{
@@ -249,7 +249,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_XM_XP: // EASTWEST
+ case E_META_RAIL_XM_XP: // EASTWEST
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
@@ -272,7 +272,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
+ case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetYaw(270);
SetSpeedX(0);
@@ -280,21 +280,21 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
if (GetSpeedZ() >= 0)
{
// SpeedZ POSITIVE, going SOUTH
- if (GetSpeedZ() <= MAX_SPEED) // Speed limit
+ if (GetSpeedZ() <= MAX_SPEED) // Speed limit
{
- AddSpeedZ(0.5); // Speed up
- SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
+ AddSpeedZ(0.5); // Speed up
+ SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
}
}
else
{
// SpeedZ NEGATIVE, going NORTH
- AddSpeedZ(1); // Slow down
- SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
+ AddSpeedZ(1); // Slow down
+ SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
}
break;
}
- case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
+ case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetYaw(270);
SetSpeedX(0);
@@ -302,21 +302,21 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
if (GetSpeedZ() > 0)
{
// SpeedZ POSITIVE, going SOUTH
- AddSpeedZ(-1); // Slow down
- SetSpeedY(GetSpeedZ()); // Upward movement positive
+ AddSpeedZ(-1); // Slow down
+ SetSpeedY(GetSpeedZ()); // Upward movement positive
}
else
{
- if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
+ if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
{
// SpeedZ NEGATIVE, going NORTH
- AddSpeedZ(-0.5); // Speed up
- SetSpeedY(GetSpeedZ()); // Downward movement negative
+ AddSpeedZ(-0.5); // Speed up
+ SetSpeedY(GetSpeedZ()); // Downward movement negative
}
}
break;
}
- case E_META_RAIL_ASCEND_XM: // ASCEND EAST
+ case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
SetSpeedZ(0);
@@ -336,7 +336,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_ASCEND_XP: // ASCEND WEST
+ case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
SetYaw(180);
SetSpeedZ(0);
@@ -356,10 +356,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
break;
}
- case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
+ case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
{
- SetYaw(315); // Set correct rotation server side
- SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
+ SetYaw(315); // Set correct rotation server side
+ SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
SetSpeedY(0);
TestBlockCollision(a_RailMeta);
@@ -369,7 +369,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
break;
}
- case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
+ case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
{
SetYaw(225);
SetPosY(floor(GetPosY()) + 0.55);
@@ -380,7 +380,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
break;
}
- case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
+ case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
{
SetYaw(135);
SetPosY(floor(GetPosY()) + 0.55);
@@ -391,7 +391,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
break;
}
- case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
+ case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
{
SetYaw(45);
SetPosY(floor(GetPosY()) + 0.55);
@@ -404,7 +404,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
}
default:
{
- ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
+ ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
break;
}
}
@@ -428,7 +428,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
switch (a_RailMeta & 0x07)
{
- case E_META_RAIL_ZM_ZP: // NORTHSOUTH
+ case E_META_RAIL_ZM_ZP: // NORTHSOUTH
{
SetYaw(270);
SetPosY(floor(GetPosY()) + 0.55);
@@ -451,7 +451,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
- case E_META_RAIL_XM_XP: // EASTWEST
+ case E_META_RAIL_XM_XP: // EASTWEST
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
@@ -474,7 +474,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
- case E_META_RAIL_ASCEND_XM: // ASCEND EAST
+ case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
SetSpeedZ(0);
@@ -493,8 +493,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedY(-GetSpeedX());
}
break;
- }
- case E_META_RAIL_ASCEND_XP: // ASCEND WEST
+ }
+ case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
SetYaw(180);
SetSpeedZ(0);
@@ -513,8 +513,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
}
break;
- }
- case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
+ }
+ case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetYaw(270);
SetSpeedX(0);
@@ -534,7 +534,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
- case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
+ case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetYaw(270);
SetSpeedX(0);
@@ -787,7 +787,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
}
break;
- }
+ }
case E_META_RAIL_CURVED_ZM_XM:
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
@@ -883,7 +883,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
}
}
return true;
- }
+ }
case E_META_RAIL_CURVED_ZM_XM:
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
@@ -907,7 +907,7 @@ bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
- TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
+ TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
SetInvulnerableTicks(0);
return super::DoTakeDamage(TDI); // No drops for creative
}
@@ -980,7 +980,7 @@ void cMinecart::Destroyed()
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cRideableMinecart:
cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height) :
@@ -1023,7 +1023,7 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithChest:
cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
@@ -1056,7 +1056,7 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithFurnace:
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
@@ -1078,12 +1078,12 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
- if (!m_IsFueled) // We don't want to change the direction by right clicking it.
+ if (!m_IsFueled) // We don't want to change the direction by right clicking it.
{
AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z);
}
m_IsFueled = true;
- m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks.
+ m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks.
m_World->BroadcastEntityMetadata(*this);
}
}
@@ -1118,7 +1118,7 @@ void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithTNT:
cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
@@ -1132,7 +1132,7 @@ cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMinecartWithHopper:
cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 1e60f091c..798f844ce 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -99,7 +99,7 @@ public:
protected:
cItem m_Content;
- int m_Height;
+ int m_Height;
} ;
diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h
index 30af6d412..ce7c6f3de 100644
--- a/src/Entities/Painting.h
+++ b/src/Entities/Painting.h
@@ -18,8 +18,8 @@ public:
CLASS_PROTODEF(cPainting);
cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
- const AString & GetName(void) const { return m_Name; } // tolua_export
- int GetDirection(void) const { return m_Direction; } // tolua_export
+ const AString & GetName(void) const { return m_Name; } // tolua_export
+ int GetDirection(void) const { return m_Direction; } // tolua_export
private:
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index bae1485d4..aab534f41 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -85,7 +85,7 @@ protected:
cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
- : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
+ : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
, m_Timer(0.f)
, m_Item(a_Item)
, m_bCollected(false)
@@ -113,7 +113,7 @@ void cPickup::SpawnOn(cClientHandle & a_Client)
void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- BroadcastMovementUpdate(); //Notify clients of position
+ BroadcastMovementUpdate(); // Notify clients of position
m_Timer += a_Dt;
@@ -143,17 +143,17 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
m_bCollected = true;
m_Timer = 0; // We have to reset the timer.
m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
- if (m_Timer > 500.f)
+ if (m_Timer > 500.f)
{
Destroy(true);
return;
}
}
- if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
+ if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
- m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
if (PickupCombiningCallback.FoundMatchingPickup())
{
m_World->BroadcastEntityMetadata(*this);
@@ -176,7 +176,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible!
+ if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible!
{
Destroy(true);
return;
@@ -194,14 +194,14 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
if (m_bCollected)
{
// LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str());
- return false; // It's already collected!
+ return false; // It's already collected!
}
// Two seconds if player created the pickup (vomiting), half a second if anything else
if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
{
// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
- return false; // Not old enough
+ return false; // Not old enough
}
if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this))
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index 2dcbecaaf..d7c5d2b26 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -27,12 +27,12 @@ public:
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
- cItem & GetItem(void) {return m_Item; } // tolua_export
+ cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- bool CollectedBy(cPlayer * a_Dest); // tolua_export
+ bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -46,7 +46,7 @@ public:
bool IsCollected(void) const { return m_bCollected; } // tolua_export
/** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
- bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
+ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index da50843b6..ea11926b8 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
+#include "../ChatColor.h"
#include "../Server.h"
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
@@ -223,7 +224,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
SendExperience();
}
- if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
+ if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -284,19 +285,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
short cPlayer::CalcLevelFromXp(short a_XpTotal)
{
- //level 0 to 15
+ // level 0 to 15
if(a_XpTotal <= XP_TO_LEVEL15)
{
return a_XpTotal / XP_PER_LEVEL_TO15;
}
- //level 30+
+ // level 30+
if(a_XpTotal > XP_TO_LEVEL30)
{
return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
}
- //level 16 to 30
+ // level 16 to 30
return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
}
@@ -306,19 +307,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
short cPlayer::XpForLevel(short a_Level)
{
- //level 0 to 15
+ // level 0 to 15
if(a_Level <= 15)
{
return a_Level * XP_PER_LEVEL_TO15;
}
- //level 30+
+ // level 30+
if(a_Level >= 31)
{
return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
}
- //level 16 to 30
+ // level 16 to 30
return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
}
@@ -340,7 +341,7 @@ float cPlayer::GetXpPercentage()
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
+ return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@@ -353,7 +354,7 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
- return false; //oops, they gave us a dodgey number
+ return false; // oops, they gave us a dodgey number
}
m_CurrentXp = a_CurrentXp;
@@ -375,7 +376,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
// Value was bad, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
a_Xp_delta);
- return -1; // Should we instead just return the current Xp?
+ return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
@@ -392,7 +393,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
+ LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
@@ -477,7 +478,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
- if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
+ if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
@@ -497,7 +498,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
- }
+ }
m_LastGroundHeight = (float)GetPosY();
}
@@ -580,7 +581,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::FoodPoison(int a_NumTicks)
{
- AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, NULL);
+ AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1);
}
@@ -623,7 +624,7 @@ void cPlayer::FinishEating(void)
GetInventory().RemoveOneEquippedItem();
- //if the food is mushroom soup, return a bowl to the inventory
+ // if the food is mushroom soup, return a bowl to the inventory
if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
GetInventory().AddItem(emptyBowl, true, true);
@@ -871,10 +872,10 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
if (m_Health > 0)
{
- return; // not dead yet =]
+ return; // not dead yet =]
}
- m_bVisible = false; // So new clients don't see the player
+ m_bVisible = false; // So new clients don't see the player
// Puke out all the items
cItems Pickups;
@@ -905,6 +906,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
case dtCactusContact: DamageText = "was impaled on a cactus"; break;
case dtLavaContact: DamageText = "was melted by lava"; break;
case dtPoisoning: DamageText = "died from septicaemia"; break;
+ case dtWithering: DamageText = "is a husk of their former selves"; break;
case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break;
case dtFireContact: DamageText = "burnt themselves to death"; break;
case dtInVoid: DamageText = "somehow fell out of the world"; break;
@@ -925,7 +927,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
else
{
AString KillerClass = a_TDI.Attacker->GetClass();
- KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
+ KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
@@ -1278,7 +1280,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
-}
+}
@@ -1311,7 +1313,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
+ // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
{
@@ -1338,7 +1340,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
void cPlayer::SetVisible(bool a_bVisible)
{
- if (a_bVisible && !m_bVisible) // Make visible
+ if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
m_World->BroadcastSpawnEntity(*this);
@@ -1346,7 +1348,7 @@ void cPlayer::SetVisible(bool a_bVisible)
if (!a_bVisible && m_bVisible)
{
m_bVisible = false;
- m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
+ m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
}
}
@@ -1420,7 +1422,7 @@ bool cPlayer::HasPermission(const AString & a_Permission)
{
if( OtherSplit[i].compare( Split[i] ) != 0 )
{
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
break;
}
}
@@ -1454,7 +1456,7 @@ bool cPlayer::IsInGroup( const AString & a_Group )
void cPlayer::ResolvePermissions()
{
- m_ResolvedPermissions.clear(); // Start with an empty map yo~
+ m_ResolvedPermissions.clear(); // Start with an empty map
// Copy all player specific permissions into the resolved permissions map
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
@@ -1482,7 +1484,7 @@ void cPlayer::ResolveGroups()
m_ResolvedGroups.clear();
// Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
+ std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
{
@@ -1500,7 +1502,7 @@ void cPlayer::ResolveGroups()
else
{
AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
{
@@ -1548,7 +1550,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
char NewAmount = a_Amount;
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{
- NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
+ NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
}
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
@@ -1610,7 +1612,7 @@ void cPlayer::TossItems(const cItems & a_Items)
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1889,7 +1891,7 @@ bool cPlayer::SaveToDisk()
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
- );
+ );
return false;
}
@@ -1931,7 +1933,7 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem(void)
{
- if (IsGameModeCreative()) // No damage in creative
+ if (IsGameModeCreative()) // No damage in creative
{
return;
}
@@ -2074,7 +2076,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
if (IsClimbing())
{
- if (a_DeltaPos.y > 0.0) // Going up
+ if (a_DeltaPos.y > 0.0) // Going up
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
}
@@ -2093,7 +2095,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
}
else
{
- if (Value >= 25) // Ignore small/slow movement
+ if (Value >= 25) // Ignore small/slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 793f11e57..7c287d41b 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -119,11 +119,11 @@ public:
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(void) const; // tolua_export
- Vector3d GetEyePosition(void) const; // tolua_export
+ double GetEyeHeight(void) const; // tolua_export
+ Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
- inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
+ inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
/** Gets the contents of the player's associated enderchest */
@@ -174,7 +174,7 @@ public:
AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */
- cTeam * GetTeam(void) { return m_Team; } // tolua_export
+ cTeam * GetTeam(void) { return m_Team; } // tolua_export
/** Sets the player team, NULL if none */
void SetTeam(cTeam * a_Team);
@@ -198,9 +198,9 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction.
+ /** Forces the player to move in the given direction.
@deprecated Use SetSpeed instead. */
- void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export
@@ -239,15 +239,15 @@ public:
typedef std::list< std::string > StringList;
/** Adds a player to existing group or creates a new group when it doesn't exist */
- void AddToGroup( const AString & a_GroupName ); // tolua_export
+ void AddToGroup( const AString & a_GroupName ); // tolua_export
/** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
- void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
+ void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
- bool HasPermission( const AString & a_Permission ); // tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const AString & a_Group ); // tolua_export
+ bool HasPermission( const AString & a_Permission ); // tolua_export
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
+ StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
+ bool IsInGroup( const AString & a_Group ); // tolua_export
// tolua_begin
@@ -326,10 +326,10 @@ public:
virtual void Killed(cEntity * a_Victim) override;
- void Respawn(void); // tolua_export
+ void Respawn(void); // tolua_export
- void SetVisible( bool a_bVisible ); // tolua_export
- bool IsVisible(void) const { return m_bVisible; } // tolua_export
+ void SetVisible( bool a_bVisible ); // tolua_export
+ bool IsVisible(void) const { return m_bVisible; } // tolua_export
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
@@ -345,7 +345,7 @@ public:
Returns true on success, false on failure. */
bool LoadFromFile(const AString & a_FileName);
- void LoadPermissionsFromDisk(void); // tolua_export
+ void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
@@ -430,7 +430,7 @@ protected:
AString m_LoadedWorldName;
/** Xp Level stuff */
- enum
+ enum
{
XP_TO_LEVEL15 = 255,
XP_PER_LEVEL_TO15 = 17,
@@ -570,7 +570,7 @@ protected:
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const AString & a_UUID);
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 019ebeaa5..a55c9b895 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -35,7 +35,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileTracerCallback:
class cProjectileTracerCallback :
@@ -122,7 +122,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileEntityCollisionCallback:
class cProjectileEntityCollisionCallback :
@@ -211,7 +211,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileEntity:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 14cee1272..e6b05714e 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -52,7 +52,7 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
@@ -89,7 +89,7 @@ public:
protected:
- /** A structure that stores the Entity ID and Playername of the projectile's creator
+ /** A structure that stores the Entity ID and Playername of the projectile's creator
Used to migitate invalid pointers caused by the creator being destroyed
*/
struct CreatorData
@@ -120,4 +120,4 @@ protected:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index ed5afaf11..3efb1f25d 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -7,7 +7,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cSplashPotionEntityCallback:
/** Used to distribute the splashed potion effect among nearby entities */
@@ -63,7 +63,7 @@ private:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cSplashPotionEntity:
cSplashPotionEntity::cSplashPotionEntity(
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index 076e477da..2c78b55d2 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -56,4 +56,4 @@ protected:
/** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h
index 116f5a8cb..df61b14f5 100644
--- a/src/Entities/TNTEntity.h
+++ b/src/Entities/TNTEntity.h
@@ -38,7 +38,7 @@ public:
protected:
int m_FuseTicks; ///< How much ticks is left, while the tnt will explode
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
index dc72c279f..f93731256 100644
--- a/src/Entities/ThrownEggEntity.h
+++ b/src/Entities/ThrownEggEntity.h
@@ -55,4 +55,4 @@ private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
index 1cea5f7d9..549d8a3eb 100644
--- a/src/Entities/ThrownEnderPearlEntity.h
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -55,4 +55,4 @@ private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
index 9a8770379..6f3efdd7e 100644
--- a/src/Entities/ThrownSnowballEntity.h
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -52,4 +52,4 @@ private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
-} ; // tolua_export
+} ; // tolua_export
diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h
index 8b3639802..ebc1550e3 100644
--- a/src/Entities/WitherSkullEntity.h
+++ b/src/Entities/WitherSkullEntity.h
@@ -32,4 +32,4 @@ protected:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-} ; // tolua_export
+} ; // tolua_export