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-rw-r--r--src/Entities/Minecart.cpp94
-rw-r--r--src/Entities/Player.cpp262
-rw-r--r--src/Entities/Player.h54
3 files changed, 181 insertions, 229 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index d4eadc5d5..21c58fdba 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -871,11 +871,101 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
return true;
}
case E_META_RAIL_CURVED_ZM_XM:
+ case E_META_RAIL_CURVED_ZP_XP:
+ {
+ Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
+
+ // Prevent division by small numbers
+ if (abs(Distance.z) < 0.001)
+ {
+ Distance.z = 0.001;
+ }
+
+ /* Check to which side the minecart is to be pushed.
+ Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ The minecart moves along the line x = -z, the perpendicular line to this is x = z.
+ In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
+ if (
+ ((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
+ ((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
+ )
+ {
+ // Moving -X +Z
+ if ((-GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
+ {
+ // ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump!
+ AddSpeedX(-4 / sqrt(2));
+ AddSpeedZ(4 / sqrt(2));
+ }
+ else
+ {
+ // ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit.
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
+ }
+ }
+ else if ((GetSpeedX() * 0.4 / sqrt(2)) < 0.01)
+ {
+ // Moving +X -Z
+ // ~ SpeedX <= 0 Immobile or not moving in the "right" direction
+ AddSpeedX(4 / sqrt(2));
+ AddSpeedZ(-4 / sqrt(2));
+ }
+ else
+ {
+ // ~ SpeedX > 0 Moving in the "right" direction
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
+ }
+ break;
+ }
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
- case E_META_RAIL_CURVED_ZP_XP:
{
- // TODO - simply can't be bothered right now
+ Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
+
+ // Prevent division by small numbers
+ if (abs(Distance.z) < 0.001)
+ {
+ Distance.z = 0.001;
+ }
+
+ /* Check to which side the minecart is to be pushed.
+ Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ The minecart moves along the line x = z, the perpendicular line to this is x = -z.
+ In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
+ if (
+ ((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
+ ((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
+ )
+ {
+ // Moving +X +Z
+ if ((GetSpeedX() * 0.4) < 0.01)
+ {
+ // ~ SpeedX <= 0 Immobile or not moving in the "right" direction
+ AddSpeedX(4 / sqrt(2));
+ AddSpeedZ(4 / sqrt(2));
+ }
+ else
+ {
+ // ~ SpeedX > 0 Moving in the "right" direction
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
+ }
+ }
+ else if ((-GetSpeedX() * 0.4) < 0.01)
+ {
+ // Moving -X -Z
+ // ~ SpeedX >= 0 Immobile or not moving in the "right" direction
+ AddSpeedX(-4 / sqrt(2));
+ AddSpeedZ(-4 / sqrt(2));
+ }
+ else
+ {
+ // ~ SpeedX < 0 Moving in the "right" direction
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2));
+ }
break;
}
default: break;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 32290885d..b0dd40615 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -10,8 +10,6 @@
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
-#include "../GroupManager.h"
-#include "../Group.h"
#include "../Root.h"
#include "../OSSupport/Timer.h"
#include "../Chunk.h"
@@ -59,7 +57,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_EnderChestContents(9, 3),
m_CurrentWindow(NULL),
m_InventoryWindow(NULL),
- m_Color('-'),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
@@ -1367,48 +1364,6 @@ void cPlayer::SetVisible(bool a_bVisible)
-void cPlayer::AddToGroup( const AString & a_GroupName)
-{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName);
- m_Groups.push_back( Group);
- LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str());
- ResolveGroups();
- ResolvePermissions();
-}
-
-
-
-
-
-void cPlayer::RemoveFromGroup( const AString & a_GroupName)
-{
- bool bRemoved = false;
- for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr)
- {
- if ((*itr)->GetName().compare(a_GroupName) == 0)
- {
- m_Groups.erase( itr);
- bRemoved = true;
- break;
- }
- }
-
- if (bRemoved)
- {
- LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str());
- ResolveGroups();
- ResolvePermissions();
- }
- else
- {
- LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str());
- }
-}
-
-
-
-
-
bool cPlayer::HasPermission(const AString & a_Permission)
{
if (a_Permission.empty())
@@ -1417,33 +1372,18 @@ bool cPlayer::HasPermission(const AString & a_Permission)
return true;
}
- AStringVector Split = StringSplit( a_Permission, ".");
- PermissionMap Possibilities = m_ResolvedPermissions;
- // Now search the namespaces
- while (Possibilities.begin() != Possibilities.end())
+ AStringVector Split = StringSplit(a_Permission, ".");
+
+ // Iterate over all granted permissions; if any matches, then return success:
+ for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr)
{
- PermissionMap::iterator itr = Possibilities.begin();
- if (itr->second)
+ if (PermissionMatches(Split, *itr))
{
- AStringVector OtherSplit = StringSplit( itr->first, ".");
- if (OtherSplit.size() <= Split.size())
- {
- unsigned int i;
- for (i = 0; i < OtherSplit.size(); ++i)
- {
- if (OtherSplit[i].compare( Split[i]) != 0)
- {
- if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard!
- break;
- }
- }
- if (i == Split.size()) return true;
- }
+ return true;
}
- Possibilities.erase( itr);
- }
+ } // for itr - m_SplitPermissions[]
- // Nothing that matched :(
+ // No granted permission matches
return false;
}
@@ -1451,82 +1391,35 @@ bool cPlayer::HasPermission(const AString & a_Permission)
-bool cPlayer::IsInGroup( const AString & a_Group)
+bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template)
{
- for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr)
+ // Check the sub-items if they are the same or there's a wildcard:
+ size_t lenP = a_Permission.size();
+ size_t lenT = a_Template.size();
+ size_t minLen = std::min(lenP, lenT);
+ for (size_t i = 0; i < minLen; i++)
{
- if (a_Group.compare( (*itr)->GetName().c_str()) == 0)
+ if (a_Template[i] == "*")
+ {
+ // Has matched so far and now there's a wildcard in the template, so the permission matches:
return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::ResolvePermissions()
-{
- m_ResolvedPermissions.clear(); // Start with an empty map
-
- // Copy all player specific permissions into the resolved permissions map
- for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr)
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
-
- for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr)
- {
- const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr)
+ }
+ if (a_Permission[i] != a_Template[i])
{
- m_ResolvedPermissions[ itr->first ] = itr->second;
+ // Found a mismatch
+ return false;
}
}
-}
-
-
-
-
-void cPlayer::ResolveGroups()
-{
- // Clear resolved groups first
- m_ResolvedGroups.clear();
-
- // Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
- GroupList ToIterate;
- for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr)
+ // So far all the sub-items have matched
+ // If the sub-item count is the same, then the permission matches:
+ if (lenP == lenT)
{
- ToIterate.push_back( *GroupItr);
- }
- while (ToIterate.begin() != ToIterate.end())
- {
- cGroup* CurrentGroup = *ToIterate.begin();
- if (AllGroups.find( CurrentGroup) != AllGroups.end())
- {
- LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- GetName().c_str(), CurrentGroup->GetName().c_str()
- );
- }
- else
- {
- AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list
- const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr)
- {
- if (AllGroups.find( *itr) != AllGroups.end())
- {
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str());
- continue;
- }
- ToIterate.push_back( *itr);
- }
- }
- ToIterate.erase( ToIterate.begin());
+ return true;
}
+
+ // There are more sub-items in either the permission or the template, not a match:
+ return false;
}
@@ -1535,17 +1428,14 @@ void cPlayer::ResolveGroups()
AString cPlayer::GetColor(void) const
{
- if (m_Color != '-')
+ if (m_MsgNameColorCode.empty() || (m_MsgNameColorCode == "-"))
{
- return cChatColor::Delimiter + m_Color;
+ // Color has not been assigned, return an empty string:
+ return AString();
}
- if (m_Groups.size() < 1)
- {
- return cChatColor::White;
- }
-
- return (*m_Groups.begin())->GetColor();
+ // Return the color, including the delimiter:
+ return cChatColor::Delimiter + m_MsgNameColorCode;
}
@@ -1661,48 +1551,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
-void cPlayer::LoadPermissionsFromDisk()
-{
- m_Groups.clear();
- m_Permissions.clear();
-
- cIniFile IniFile;
- if (IniFile.ReadFile("users.ini"))
- {
- AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default");
- AStringVector Split = StringSplitAndTrim(Groups, ",");
-
- for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
- {
- if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
- {
- LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str());
- }
- AddToGroup(*itr);
- }
-
- AString Color = IniFile.GetValue(GetName(), "Color", "-");
- if (!Color.empty())
- {
- m_Color = Color[0];
- }
- }
- else
- {
- cGroupManager::GenerateDefaultUsersIni(IniFile);
- IniFile.AddValue("Groups", GetName(), "Default");
- AddToGroup("Default");
- }
- IniFile.WriteFile("users.ini");
- ResolvePermissions();
-}
-
-
-
-
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
- LoadPermissionsFromDisk();
+ LoadRank();
// Load from the UUID file:
if (LoadFromFile(GetUUIDFileName(m_UUID), a_World))
@@ -1937,26 +1788,6 @@ bool cPlayer::SaveToDisk()
-cPlayer::StringList cPlayer::GetResolvedPermissions()
-{
- StringList Permissions;
-
- const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr)
- {
- if (itr->second)
- {
- Permissions.push_back( itr->first);
- }
- }
-
- return Permissions;
-}
-
-
-
-
-
void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
@@ -2215,6 +2046,31 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
+void cPlayer::LoadRank(void)
+{
+ // Load the values from cRankManager:
+ cRankManager & RankMgr = cRoot::Get()->GetRankManager();
+ m_Rank = RankMgr.GetPlayerRankName(m_UUID);
+ if (m_Rank.empty())
+ {
+ m_Rank = RankMgr.GetDefaultRank();
+ }
+ m_Permissions = RankMgr.GetPlayerPermissions(m_UUID);
+ RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
+
+ // Break up the individual permissions on each dot, into m_SplitPermissions:
+ m_SplitPermissions.clear();
+ m_SplitPermissions.reserve(m_Permissions.size());
+ for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr)
+ {
+ m_SplitPermissions.push_back(StringSplit(*itr, "."));
+ } // for itr - m_Permissions[]
+}
+
+
+
+
+
void cPlayer::Detach()
{
super::Detach();
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index d3ed1ef9d..9821cc6d9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -13,7 +13,6 @@
-class cGroup;
class cWindow;
class cClientHandle;
class cTeam;
@@ -236,24 +235,20 @@ public:
// tolua_end
- typedef std::list< cGroup* > GroupList;
- typedef std::list< std::string > StringList;
+ bool HasPermission(const AString & a_Permission); // tolua_export
- /** Adds a player to existing group or creates a new group when it doesn't exist */
- void AddToGroup( const AString & a_GroupName); // tolua_export
-
- /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
- void RemoveFromGroup( const AString & a_GroupName); // tolua_export
-
- bool HasPermission( const AString & a_Permission); // tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const AString & a_Group); // tolua_export
+ /** Returns true iff a_Permission matches the a_Template.
+ A match is defined by either being exactly the same, or each sub-item matches until there's a wildcard in a_Template.
+ Ie. {"a", "b", "c"} matches {"a", "b", "*"} but doesn't match {"a", "b"} */
+ static bool PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template); // Exported in ManualBindings with AString params
+
+ /** Returns all the permissions that the player has assigned to them. */
+ const AStringVector & GetPermissions(void) { return m_Permissions; } // Exported in ManualBindings.cpp
// tolua_begin
- /** Returns the full color code to use for this player, based on their primary group or set in m_Color.
- The returned value includes the cChatColor::Delimiter. */
+ /** Returns the full color code to use for this player, based on their rank.
+ The returned value either is empty, or includes the cChatColor::Delimiter. */
AString GetColor(void) const;
/** tosses the item in the selected hotbar slot */
@@ -347,8 +342,6 @@ public:
*/
bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
- void LoadPermissionsFromDisk(void); // tolua_export
-
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
void UseEquippedItem(int a_Amount = 1);
@@ -422,6 +415,11 @@ public:
/** Returns the UUID (short format) that has been read from the client, or empty string if not available. */
const AString & GetUUID(void) const { return m_UUID; }
+ /** (Re)loads the rank and permissions from the cRankManager.
+ Expects the m_UUID member to be valid.
+ Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */
+ void LoadRank(void);
+
// tolua_end
// cEntity overrides:
@@ -432,12 +430,22 @@ public:
virtual void Detach(void);
protected:
- typedef std::map< std::string, bool > PermissionMap;
- PermissionMap m_ResolvedPermissions;
- PermissionMap m_Permissions;
- GroupList m_ResolvedGroups;
- GroupList m_Groups;
+ typedef std::vector<std::vector<AString> > AStringVectorVector;
+
+ /** The name of the rank assigned to this player. */
+ AString m_Rank;
+
+ /** All the permissions that this player has, based on their rank. */
+ AStringVector m_Permissions;
+
+ /** All the permissions that this player has, based on their rank, split into individual dot-delimited parts.
+ This is used mainly by the HasPermission() function to optimize the lookup. */
+ AStringVectorVector m_SplitPermissions;
+
+ // Message visuals:
+ AString m_MsgPrefix, m_MsgSuffix;
+ AString m_MsgNameColorCode;
AString m_PlayerName;
AString m_LoadedWorldName;
@@ -482,8 +490,6 @@ protected:
/** The player's last saved bed position */
Vector3i m_LastBedPos;
- char m_Color;
-
eGameMode m_GameMode;
AString m_IP;