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-rw-r--r--src/Entities/EntityEffect.cpp62
-rw-r--r--src/Entities/EntityEffect.h104
-rw-r--r--src/Entities/Pawn.cpp7
-rw-r--r--src/Entities/Pawn.h3
-rw-r--r--src/Entities/SplashPotionEntity.cpp2
5 files changed, 84 insertions, 94 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 9881785cb..e68ded8b0 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -11,7 +11,6 @@ cEntityEffect::cEntityEffect():
m_Ticks(0),
m_Duration(0),
m_Intensity(0),
- m_Creator(NULL),
m_DistanceModifier(1)
{
@@ -21,11 +20,10 @@ cEntityEffect::cEntityEffect():
-cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_Creator, double a_DistanceModifier):
+cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier):
m_Ticks(0),
m_Duration(a_Duration),
m_Intensity(a_Intensity),
- m_Creator(a_Creator),
m_DistanceModifier(a_DistanceModifier)
{
@@ -44,35 +42,35 @@ cEntityEffect::~cEntityEffect()
-cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier)
+cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
{
switch (a_EffectType)
{
- case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
+ case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
- case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
+ case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
}
ASSERT(!"Unhandled entity effect type!");
@@ -120,7 +118,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
{
if (((cMonster &) a_Target).IsUndead())
{
- a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0);
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
return;
}
}
@@ -147,7 +145,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
return;
}
}
- a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0);
+ a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
}
@@ -248,7 +246,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
// Cannot take poison damage when health is at 1
if (a_Target.GetHealth() > 1)
{
- a_Target.TakeDamage(dtPoisoning, m_Creator, 1, 0);
+ a_Target.TakeDamage(dtPoisoning, NULL, 1, 0);
}
}
}
@@ -269,7 +267,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
if (m_Ticks % frequency == 0)
{
- a_Target.TakeDamage(dtWither, m_Creator, 1, 0);
+ a_Target.TakeDamage(dtWither, NULL, 1, 0);
}
//TODO: "<Player> withered away>
}
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index ae7958e11..c593fba81 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -42,9 +42,8 @@ public:
/** Creates an entity effect of the specified type
@param a_Duration How long this effect will last, in ticks
@param a_Intensity How strong the effect will be applied
- @param a_Creator The pawn that produced this entity effect
@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
- cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1);
+ cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1);
virtual ~cEntityEffect(void);
@@ -53,9 +52,8 @@ public:
@param a_EffectType The effect type to create the effect from
@param a_Duration How long this effect will last, in ticks
@param a_Intensity How strong the effect will be applied
- @param a_Creator The pawn that produced this entity effect
@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
- static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier);
+ static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
/** Returns how many ticks this effect has been active for */
int GetTicks() { return m_Ticks; }
@@ -63,15 +61,12 @@ public:
int GetDuration() { return m_Duration; }
/** Returns how strong the effect will be applied */
short GetIntensity() { return m_Intensity; }
- /** Returns the pawn that produced this entity effect */
- cPawn *GetCreator() { return m_Creator; }
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier() { return m_DistanceModifier; }
void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
void SetDuration(int a_Duration) { m_Duration = a_Duration; }
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
- void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; }
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
virtual void OnTick(cPawn & a_Target);
@@ -88,9 +83,6 @@ protected:
/** How strong the effect will be applied */
short m_Intensity;
- /** The pawn that produced this entity effect (threw the potion, etc) */
- cPawn *m_Creator;
-
/** The distance modifier for affecting potency */
double m_DistanceModifier;
};
@@ -103,8 +95,8 @@ class cEntityEffectSpeed:
{
typedef cEntityEffect super;
public:
- cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -117,8 +109,8 @@ class cEntityEffectSlowness:
{
typedef cEntityEffect super;
public:
- cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -131,8 +123,8 @@ class cEntityEffectHaste:
{
typedef cEntityEffect super;
public:
- cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -145,8 +137,8 @@ class cEntityEffectMiningFatigue:
{
typedef cEntityEffect super;
public:
- cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -159,8 +151,8 @@ class cEntityEffectStrength:
{
typedef cEntityEffect super;
public:
- cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -173,8 +165,8 @@ class cEntityEffectInstantHealth:
{
typedef cEntityEffect super;
public:
- cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -189,8 +181,8 @@ class cEntityEffectInstantDamage:
{
typedef cEntityEffect super;
public:
- cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -205,8 +197,8 @@ class cEntityEffectJumpBoost:
{
typedef cEntityEffect super;
public:
- cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -219,8 +211,8 @@ class cEntityEffectNausea:
{
typedef cEntityEffect super;
public:
- cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -233,8 +225,8 @@ class cEntityEffectRegeneration:
{
typedef cEntityEffect super;
public:
- cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -249,8 +241,8 @@ class cEntityEffectResistance:
{
typedef cEntityEffect super;
public:
- cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -263,8 +255,8 @@ class cEntityEffectFireResistance:
{
typedef cEntityEffect super;
public:
- cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -277,8 +269,8 @@ class cEntityEffectWaterBreathing:
{
typedef cEntityEffect super;
public:
- cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -291,8 +283,8 @@ class cEntityEffectInvisibility:
{
typedef cEntityEffect super;
public:
- cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -305,8 +297,8 @@ class cEntityEffectBlindness:
{
typedef cEntityEffect super;
public:
- cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -319,8 +311,8 @@ class cEntityEffectNightVision:
{
typedef cEntityEffect super;
public:
- cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -333,8 +325,8 @@ class cEntityEffectHunger:
{
typedef cEntityEffect super;
public:
- cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -349,8 +341,8 @@ class cEntityEffectWeakness:
{
typedef cEntityEffect super;
public:
- cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -365,8 +357,8 @@ class cEntityEffectPoison:
{
typedef cEntityEffect super;
public:
- cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -381,8 +373,8 @@ class cEntityEffectWither:
{
typedef cEntityEffect super;
public:
- cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
@@ -397,8 +389,8 @@ class cEntityEffectHealthBoost:
{
typedef cEntityEffect super;
public:
- cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -411,8 +403,8 @@ class cEntityEffectAbsorption:
{
typedef cEntityEffect super;
public:
- cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
@@ -425,8 +417,8 @@ class cEntityEffectSaturation:
{
typedef cEntityEffect super;
public:
- cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
- super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
+ cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
+ super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index 62f71e20f..840736f6a 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -52,16 +52,17 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
void cPawn::KilledBy(cEntity * a_Killer)
{
ClearEntityEffects();
+ super::KilledBy(a_Killer);
}
-void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier)
+void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
{
// Check if the plugins allow the addition:
- if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier))
+ if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_DistanceModifier))
{
// A plugin disallows the addition, bail out.
return;
@@ -74,7 +75,7 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, s
}
a_Duration = (int)(a_Duration * a_DistanceModifier);
- m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
+ m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier);
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration);
m_EntityEffects[a_EffectType]->OnActivate(*this);
}
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index 307e5db3d..252ec5edb 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -30,10 +30,9 @@ public:
@param a_EffectType The entity effect to apply
@param a_EffectDurationTicks The duration of the effect
@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
- @param a_Creator The pawn that produced the effect (e.g. threw the potion)
@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
*/
- void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier = 1);
+ void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
/** Removes a currently applied entity effect
@param a_EffectType The entity effect to remove
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 3d2ef279f..e84f1c430 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -79,7 +79,7 @@ bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
}
m_EntityEffect.SetDistanceModifier(Reduction);
- ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), m_EntityEffect.GetCreator(), Reduction);
+ ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
}
return false;
}