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-rw-r--r--src/Entities/Entity.h10
-rw-r--r--src/Entities/Pawn.h18
2 files changed, 13 insertions, 15 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 6923795db..c543fd9c1 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -305,7 +305,7 @@ public:
/** Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items */
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
- /** Returns whether armor will protect against the passed damage type */
+ /** Returns whether armor will protect against the specified damage type */
virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
/** Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover */
@@ -329,9 +329,13 @@ public:
/** Returns the currently equipped boots; empty item if none */
virtual cItem GetEquippedBoots(void) const { return cItem(); }
- /** Called when the health drops below zero. a_Killer may be nullptr (environmental damage) */
+ // tolua_end
+
+ /** Called when the health drops below zero. a_TDI's Attacker may be nullptr (environmental damage) */
virtual void KilledBy(TakeDamageInfo & a_TDI);
+ // tolua_begin
+
/** Called when the entity kills another entity */
virtual void Killed(cEntity * a_Victim) {}
@@ -404,7 +408,7 @@ public:
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
/** Schedules a MoveToWorld call to occur on the next Tick of the entity */
- void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown = false);
+ void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false);
bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition);
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index 05bc09e88..6a7035ee6 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -39,23 +39,17 @@ public:
// tolua_begin
- /** Applies an entity effect
+ /** Applies an entity effect.
Checks with plugins if they allow the addition.
- @param a_EffectType The entity effect to apply
- @param a_EffectDurationTicks The duration of the effect
- @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
- @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
+ a_EffectIntensity is the level of the effect (0 = Potion I, 1 = Potion II, etc).
+ a_DistanceModifier is the scalar multiplied to the potion duration (only applies to splash potions).
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
- /** Removes a currently applied entity effect
- @param a_EffectType The entity effect to remove
- */
+ /** Removes a currently applied entity effect. */
void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
- /** Returns true, if the entity effect is currently applied
- @param a_EffectType The entity effect to check
- */
+ /** Returns true, if the entity effect is currently applied. */
bool HasEntityEffect(cEntityEffect::eType a_EffectType) const;
/** Removes all currently applied entity effects (used when drinking milk) */
@@ -63,7 +57,7 @@ public:
// tolua_end
- /** remove the monster from the list of monsters targeting this pawn. */
+ /** Remove the monster from the list of monsters targeting this pawn. */
void NoLongerTargetingMe(cMonster * a_Monster);
/** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */