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-rw-r--r--src/Entities/ArrowEntity.cpp13
-rw-r--r--src/Entities/Boat.cpp2
-rw-r--r--src/Entities/Entity.cpp85
-rw-r--r--src/Entities/Entity.h13
-rw-r--r--src/Entities/FallingBlock.cpp5
-rw-r--r--src/Entities/HangingEntity.cpp55
-rw-r--r--src/Entities/HangingEntity.h86
-rw-r--r--src/Entities/ItemFrame.cpp11
-rw-r--r--src/Entities/ItemFrame.h3
-rw-r--r--src/Entities/Minecart.cpp12
-rw-r--r--src/Entities/Painting.cpp18
-rw-r--r--src/Entities/Painting.h18
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/Player.h14
-rw-r--r--src/Entities/ProjectileEntity.cpp9
-rw-r--r--src/Entities/ProjectileEntity.h12
16 files changed, 182 insertions, 176 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 0fbbfb681..3c1fabb1b 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -72,14 +72,8 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
- if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
- {
- SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
- }
-
Vector3d Hit = a_HitPos;
- Vector3d SinkMovement = (GetSpeed() / 1000);
- Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+ Hit += GetSpeed().NormalizeCopy() / 100000; // Make arrow sink into block a bit so it lodges (TODO: investigate how to stop them going so far so that they become black clientside)
super::OnHitSolidBlock(Hit, a_HitFace);
Vector3i BlockHit = Hit.Floor();
@@ -195,11 +189,6 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (m_IsInGround)
{
- // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
- // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
- // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
- // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
-
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > std::chrono::milliseconds(500))
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 6d8b4ef31..6177eb32f 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -98,7 +98,7 @@ void cBoat::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
- if ((POSY_TOINT < 0) || (POSY_TOINT > cChunkDef::Height))
+ if ((POSY_TOINT < 0) || (POSY_TOINT >= cChunkDef::Height))
{
return;
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 1bc4690e1..c8df6b4b1 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -18,49 +18,50 @@
-int cEntity::m_EntityCount = 0;
+UInt32 cEntity::m_EntityCount = 0;
cCriticalSection cEntity::m_CSCount;
-cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height)
- : m_UniqueID(0)
- , m_Health(1)
- , m_MaxHealth(1)
- , m_AttachedTo(nullptr)
- , m_Attachee(nullptr)
- , m_bDirtyHead(true)
- , m_bDirtyOrientation(true)
- , m_bHasSentNoSpeed(true)
- , m_bOnGround(false)
- , m_Gravity(-9.81f)
- , m_LastPos(a_X, a_Y, a_Z)
- , m_IsInitialized(false)
- , m_WorldTravellingFrom(nullptr)
- , m_EntityType(a_EntityType)
- , m_World(nullptr)
- , m_IsFireproof(false)
- , m_TicksSinceLastBurnDamage(0)
- , m_TicksSinceLastLavaDamage(0)
- , m_TicksSinceLastFireDamage(0)
- , m_TicksLeftBurning(0)
- , m_TicksSinceLastVoidDamage(0)
- , m_IsSwimming(false)
- , m_IsSubmerged(false)
- , m_AirLevel(0)
- , m_AirTickTimer(0)
- , m_TicksAlive(0)
- , m_HeadYaw(0.0)
- , m_Rot(0.0, 0.0, 0.0)
- , m_Pos(a_X, a_Y, a_Z)
- , m_WaterSpeed(0, 0, 0)
- , m_Mass (0.001) // Default 1g
- , m_Width(a_Width)
- , m_Height(a_Height)
- , m_InvulnerableTicks(0)
-{
+cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height):
+ m_UniqueID(INVALID_ID), // Proper ID will be assigned later in the constructor code
+ m_Health(1),
+ m_MaxHealth(1),
+ m_AttachedTo(nullptr),
+ m_Attachee(nullptr),
+ m_bDirtyHead(true),
+ m_bDirtyOrientation(true),
+ m_bHasSentNoSpeed(true),
+ m_bOnGround(false),
+ m_Gravity(-9.81f),
+ m_LastPos(a_X, a_Y, a_Z),
+ m_IsInitialized(false),
+ m_WorldTravellingFrom(nullptr),
+ m_EntityType(a_EntityType),
+ m_World(nullptr),
+ m_IsFireproof(false),
+ m_TicksSinceLastBurnDamage(0),
+ m_TicksSinceLastLavaDamage(0),
+ m_TicksSinceLastFireDamage(0),
+ m_TicksLeftBurning(0),
+ m_TicksSinceLastVoidDamage(0),
+ m_IsSwimming(false),
+ m_IsSubmerged(false),
+ m_AirLevel(0),
+ m_AirTickTimer(0),
+ m_TicksAlive(0),
+ m_HeadYaw(0.0),
+ m_Rot(0.0, 0.0, 0.0),
+ m_Pos(a_X, a_Y, a_Z),
+ m_WaterSpeed(0, 0, 0),
+ m_Mass (0.001), // Default 1g
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_InvulnerableTicks(0)
+{
+ // Assign a proper ID:
cCSLock Lock(m_CSCount);
m_EntityCount++;
m_UniqueID = m_EntityCount;
@@ -1263,7 +1264,7 @@ bool cEntity::DetectPortal()
{
if (GetWorld()->GetDimension() == dimOverworld)
{
- if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty())
+ if (GetWorld()->GetLinkedNetherWorldName().empty() && GetWorld()->GetLinkedEndWorldName().empty())
{
// Teleportation to either dimension not enabled, don't bother proceeding
return false;
@@ -1314,7 +1315,7 @@ bool cEntity::DetectPortal()
}
else
{
- if (GetWorld()->GetNetherWorldName().empty())
+ if (GetWorld()->GetLinkedNetherWorldName().empty())
{
return false;
}
@@ -1327,7 +1328,7 @@ bool cEntity::DetectPortal()
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
- return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName()), false);
}
}
case E_BLOCK_END_PORTAL:
@@ -1358,7 +1359,7 @@ bool cEntity::DetectPortal()
}
else
{
- if (GetWorld()->GetEndWorldName().empty())
+ if (GetWorld()->GetLinkedEndWorldName().empty())
{
return false;
}
@@ -1371,7 +1372,7 @@ bool cEntity::DetectPortal()
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
- return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedEndWorldName(), dimEnd, GetWorld()->GetName()), false);
}
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 809e974d2..9bb1837f1 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -142,6 +142,10 @@ public:
static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
+
+ /** Special ID that is considered an "invalid value", signifying no entity. */
+ static const UInt32 INVALID_ID = 0; // Exported to Lua in ManualBindings.cpp, ToLua doesn't parse initialized constants.
+
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
virtual ~cEntity();
@@ -248,7 +252,7 @@ public:
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
void SteerVehicle(float a_Forward, float a_Sideways);
- inline int GetUniqueID(void) const { return m_UniqueID; }
+ inline UInt32 GetUniqueID(void) const { return m_UniqueID; }
inline bool IsDestroyed(void) const { return !m_IsInitialized; }
/// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet
@@ -464,12 +468,15 @@ public:
protected:
static cCriticalSection m_CSCount;
- static int m_EntityCount;
+ static UInt32 m_EntityCount;
/** Measured in meter/second (m/s) */
Vector3d m_Speed;
- int m_UniqueID;
+ /** The ID of the entity that is guaranteed to be unique within a single run of the server.
+ Always nonzero (a zero UniqueID (cEntity::INVALID_ID) is used for error reporting).
+ Note that the UniqueID is not persisted through storage. */
+ UInt32 m_UniqueID;
int m_Health;
int m_MaxHealth;
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index 75105a0cd..7301a3c9d 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -77,7 +77,10 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
);
*/
- cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta);
+ if (BlockY < cChunkDef::Height - 1)
+ {
+ cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta);
+ }
Destroy(true);
return;
}
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index a6b9c40c8..a37d8702e 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -11,7 +11,7 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
- m_Facing(a_Facing)
+ m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
{
SetMaxHealth(1);
SetHealth(1);
@@ -21,60 +21,9 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, do
-void cHangingEntity::SetFacing(eBlockFace a_Facing)
-{
- // Y-based faces are not allowed:
- switch (a_Facing)
- {
- case BLOCK_FACE_NONE:
- case BLOCK_FACE_YM:
- case BLOCK_FACE_YP:
- {
- LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing);
- ASSERT(!"Tried to set a bad facing!");
- return;
- }
- default: break;
- }
-
- m_Facing = a_Facing;
-}
-
-
-
-
-
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
- int Dir = 0;
-
- // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
- switch (m_Facing)
- {
- case BLOCK_FACE_ZP: Dir = 0; break;
- case BLOCK_FACE_ZM: Dir = 2; break;
- case BLOCK_FACE_XM: Dir = 1; break;
- case BLOCK_FACE_XP: Dir = 3; break;
- default:
- {
- LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
- m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
- );
- Dir = 3;
- }
- }
-
- if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
- {
- SetYaw((Dir * 90) - 180);
- }
- else
- {
- SetYaw(Dir * 90);
- }
-
- a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
- a_ClientHandle.SendEntityMetadata(*this);
+ SetYaw(GetProtocolFacing() * 90);
}
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
index d1ef79a68..507502ac6 100644
--- a/src/Entities/HangingEntity.h
+++ b/src/Entities/HangingEntity.h
@@ -24,28 +24,82 @@ public:
// tolua_begin
/** Returns the direction in which the entity is facing. */
- eBlockFace GetFacing() const { return m_Facing; }
-
+ eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); }
+
/** Set the direction in which the entity is facing. */
- void SetFacing(eBlockFace a_Facing);
-
- /** Returns the X coord of the block in which the entity resides. */
- int GetBlockX() const { return POSX_TOINT; }
-
- /** Returns the Y coord of the block in which the entity resides. */
- int GetBlockY() const { return POSY_TOINT; }
-
- /** Returns the Z coord of the block in which the entity resides. */
- int GetBlockZ() const { return POSZ_TOINT; }
+ void SetFacing(eBlockFace a_Facing) { m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing); }
// tolua_end
-private:
+ /** Returns the direction in which the entity is facing. */
+ Byte GetProtocolFacing() const { return m_Facing; }
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {}
+ /** Set the direction in which the entity is facing. */
+ void SetProtocolFacing(Byte a_Facing)
+ {
+ ASSERT((a_Facing <= 3) && (a_Facing >= 0));
+ m_Facing = a_Facing;
+ }
- eBlockFace m_Facing;
+protected:
+
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override
+ {
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ }
+
+ /** Converts protocol hanging item facing to eBlockFace values */
+ inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
+ {
+ eBlockFace Dir;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (a_ProtocolFace)
+ {
+ case 0: Dir = BLOCK_FACE_ZP; break;
+ case 2: Dir = BLOCK_FACE_ZM; break;
+ case 1: Dir = BLOCK_FACE_XM; break;
+ case 3: Dir = BLOCK_FACE_XP; break;
+ default:
+ {
+ LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_ProtocolFace);
+ ASSERT(!"Tried to convert a bad facing!");
+
+ Dir = cHangingEntity::ProtocolFaceToBlockFace(3);
+ }
+ }
+
+ return Dir;
+ }
+
+ /** Converts eBlockFace values to protocol hanging item faces */
+ inline static Byte BlockFaceToProtocolFace(eBlockFace a_BlockFace)
+ {
+ Byte Dir;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_ZP: Dir = 0; break;
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default:
+ {
+ // Uncomment when entities are initialised with their real data, instead of dummy values:
+ // LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace);
+ // ASSERT(!"Tried to convert a bad facing!");
+
+ Dir = cHangingEntity::BlockFaceToProtocolFace(BLOCK_FACE_XP);
+ }
+ }
+
+ return Dir;
+ }
+
+ Byte m_Facing;
}; // tolua_export
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index dfffcd3ed..4e6e38f1f 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -92,3 +92,14 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
+
+void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ super::SpawnOn(a_ClientHandle);
+ a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch());
+ a_ClientHandle.SendEntityMetadata(*this);
+}
+
+
+
+
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
index ced8c37af..ff43e5ee1 100644
--- a/src/Entities/ItemFrame.h
+++ b/src/Entities/ItemFrame.h
@@ -24,7 +24,7 @@ public:
// tolua_begin
/** Returns the item in the frame */
- const cItem & GetItem(void) { return m_Item; }
+ const cItem & GetItem(void) const { return m_Item; }
/** Set the item in the frame */
void SetItem(cItem & a_Item) { m_Item = a_Item; }
@@ -42,6 +42,7 @@ private:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
cItem m_Item;
Byte m_ItemRotation;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 776f957f4..ee10cf6b3 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -11,6 +11,7 @@
#include "../Chunk.h"
#include "Player.h"
#include "../BoundingBox.h"
+#include "../UI/MinecartWithChestWindow.h"
#define NO_SPEED 0.0
#define MAX_SPEED 8
@@ -23,7 +24,7 @@ class cMinecartCollisionCallback :
public cEntityCallback
{
public:
- cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) :
+ cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, UInt32 a_UniqueID, UInt32 a_AttacheeUniqueID) :
m_DoesInteserct(false),
m_CollidedEntityPos(0, 0, 0),
m_Pos(a_Pos),
@@ -76,8 +77,8 @@ protected:
Vector3d m_Pos;
double m_Height, m_Width;
- int m_UniqueID;
- int m_AttacheeUniqueID;
+ UInt32 m_UniqueID;
+ UInt32 m_AttacheeUniqueID;
};
@@ -823,7 +824,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
- cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == nullptr) ? -1 : m_Attachee->GetUniqueID()));
+ cMinecartCollisionCallback MinecartCollisionCallback(
+ GetPosition(), GetHeight(), GetWidth(), GetUniqueID(),
+ ((m_Attachee == nullptr) ? cEntity::INVALID_ID : m_Attachee->GetUniqueID())
+ );
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp
index 6f6277f28..02a8f6ed0 100644
--- a/src/Entities/Painting.cpp
+++ b/src/Entities/Painting.cpp
@@ -10,10 +10,9 @@
-cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
- : cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
- m_Name(a_Name),
- m_Direction(a_Direction)
+cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z)
+ : cHangingEntity(etPainting, a_Direction, a_X, a_Y, a_Z),
+ m_Name(a_Name)
{
}
@@ -24,6 +23,7 @@ cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double
void cPainting::SpawnOn(cClientHandle & a_Client)
{
+ super::SpawnOn(a_Client);
a_Client.SendPaintingSpawn(*this);
}
@@ -31,16 +31,6 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
-void cPainting::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- UNUSED(a_Dt);
- UNUSED(a_Chunk);
-}
-
-
-
-
-
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h
index 6e8a382fc..20968d4f0 100644
--- a/src/Entities/Painting.h
+++ b/src/Entities/Painting.h
@@ -1,7 +1,7 @@
#pragma once
-#include "Entity.h"
+#include "HangingEntity.h"
@@ -9,9 +9,9 @@
// tolua_begin
class cPainting :
- public cEntity
+ public cHangingEntity
{
- typedef cEntity super;
+ typedef cHangingEntity super;
public:
@@ -19,19 +19,14 @@ public:
CLASS_PROTODEF(cPainting)
- cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
+ cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z);
- // tolua_begin
-
- const AString & GetName(void) const { return m_Name; }
- int GetDirection(void) const { return m_Direction; }
-
- // tolua_end
+ /** Returns the protocol name of the painting */
+ const AString & GetName(void) const { return m_Name; } // tolua_export
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override
{
@@ -40,7 +35,6 @@ private:
}
AString m_Name;
- int m_Direction;
}; // tolua_export
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 0d36d0b23..c89e7b87c 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -5,7 +5,7 @@
#include <unordered_map>
#include "../ChatColor.h"
#include "../Server.h"
-#include "../UI/Window.h"
+#include "../UI/InventoryWindow.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
#include "../Bindings/PluginManager.h"
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index e02c66bd3..3dae58dc1 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -314,8 +314,18 @@ public:
// tolua_end
- /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */
- void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; }
+ /** Sets a player's in-bed state
+ We can't be sure plugins will keep this value updated, so no exporting
+ If value is false (not in bed), will update players of the fact that they have been ejected from the bed
+ */
+ void SetIsInBed(bool a_Flag)
+ {
+ m_bIsInBed = a_Flag;
+ if (!a_Flag)
+ {
+ GetWorld()->BroadcastEntityAnimation(*this, 2);
+ }
+ }
/** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */
void StartEating(void);
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 4f20bfae6..4684e3e09 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -221,7 +221,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
m_CreatorData(
- ((a_Creator != nullptr) ? a_Creator->GetUniqueID() : -1),
+ ((a_Creator != nullptr) ? a_Creator->GetUniqueID() : cEntity::INVALID_ID),
((a_Creator != nullptr) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
((a_Creator != nullptr) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
),
@@ -334,12 +334,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
-
- // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
- if (GetProjectileKind() != pkArrow)
- {
- BroadcastMovementUpdate();
- }
+ BroadcastMovementUpdate();
}
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 93e442d8c..de460a8ad 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -69,7 +69,7 @@ public:
/** Returns the unique ID of the entity who created this projectile
May return an ID <0
*/
- int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
+ UInt32 GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
/** Returns the name of the player that created the projectile
Will be empty for non-player creators
@@ -90,18 +90,17 @@ public:
protected:
/** A structure that stores the Entity ID and Playername of the projectile's creator
- Used to migitate invalid pointers caused by the creator being destroyed
- */
+ Used to migitate invalid pointers caused by the creator being destroyed. */
struct CreatorData
{
- CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
+ CreatorData(UInt32 a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
m_UniqueID(a_UniqueID),
m_Name(a_Name),
m_Enchantments(a_Enchantments)
{
}
- const int m_UniqueID;
+ const UInt32 m_UniqueID;
AString m_Name;
cEnchantments m_Enchantments;
};
@@ -110,8 +109,7 @@ protected:
eKind m_ProjectileKind;
/** The structure for containing the entity ID and name who has created this projectile
- The ID and/or name may be nullptr (e.g. for dispensers/mobs)
- */
+ The ID and/or name may be nullptr (e.g. for dispensers/mobs). */
CreatorData m_CreatorData;
/** True if the projectile has hit the ground and is stuck there */