diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Boat.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 1f7963465..4400cd4c0 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -34,6 +34,7 @@ cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) : void cBoat::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnEntity(*this); + a_ClientHandle.SendEntityMetadata(*this); // Boat colour } @@ -154,9 +155,6 @@ void cBoat::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { SetLastDamage(GetLastDamage() - 1); } - - // Broadcast any changes in position - m_World->BroadcastEntityMetadata(*this); } @@ -183,6 +181,9 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) void cBoat::SetLastDamage(int TimeSinceLastHit) { m_LastDamage = TimeSinceLastHit; + + // Tell the client to play the shaking animation + m_World->BroadcastEntityMetadata(*this); } @@ -191,10 +192,16 @@ void cBoat::SetLastDamage(int TimeSinceLastHit) void cBoat::UpdatePaddles(bool a_RightPaddleUsed, bool a_LeftPaddleUsed) { + // Avoid telling client what it already knows since it may reset animation 1.13+ + const bool Changed = (m_RightPaddleUsed != a_RightPaddleUsed) || (m_LeftPaddleUsed != a_LeftPaddleUsed); + m_RightPaddleUsed = a_RightPaddleUsed; m_LeftPaddleUsed = a_LeftPaddleUsed; - m_World->BroadcastEntityMetadata(*this); + if (Changed) + { + m_World->BroadcastEntityMetadata(*this); + } } |