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-rw-r--r--src/Entities/Player.cpp12
-rw-r--r--src/Entities/Player.h2
2 files changed, 5 insertions, 9 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 790147fd3..b417feb86 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -11,7 +11,6 @@
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../Root.h"
-#include "../OSSupport/Timer.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
@@ -27,7 +26,7 @@
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
// 1000 = once per second
-#define PLAYER_LIST_TIME_MS 1000
+#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000)
@@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
SetMaxHealth(MAX_HEALTH);
m_Health = MAX_HEALTH;
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
+ m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
cWorld * World = nullptr;
@@ -264,11 +261,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_Inventory.UpdateItems();
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
- cTimer t1;
- if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now())
{
m_World->BroadcastPlayerListUpdatePing(*this);
- m_LastPlayerListTime = t1.GetNowTime();
+ m_LastPlayerListTime = std::chrono::steady_clock::now();
}
if (IsFlying())
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 4bb51b556..c643aaa8e 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -516,7 +516,7 @@ protected:
/** The item being dragged by the cursor while in a UI window */
cItem m_DraggingItem;
- long long m_LastPlayerListTime;
+ std::chrono::steady_clock::time_point m_LastPlayerListTime;
cClientHandle * m_ClientHandle;