diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/BioGen.h | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h new file mode 100644 index 000000000..892168bb6 --- /dev/null +++ b/src/Generating/BioGen.h @@ -0,0 +1,241 @@ + +// BioGen.h + +/* +Interfaces to the various biome generators: + - cBioGenConstant + - cBioGenCheckerboard + - cBioGenDistortedVoronoi +*/ + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" +#include "../VoronoiMap.h" + + + + + +class cBioGenConstant : + public cBiomeGen +{ +public: + cBioGenConstant(void) : m_Biome(biPlains) {} + +protected: + + EMCSBiome m_Biome; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; +} ; + + + + + +/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation +class cBioGenCache : + public cBiomeGen +{ + typedef cBiomeGen super; + +public: + cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache + ~cBioGenCache(); + +protected: + + cBiomeGen * m_BioGenToCache; + + struct sCacheData + { + int m_ChunkX; + int m_ChunkZ; + cChunkDef::BiomeMap m_BiomeMap; + } ; + + // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data + int m_CacheSize; + int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array + sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used + + // Cache statistics + int m_NumHits; + int m_NumMisses; + int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; +} ; + + + + + +/// Base class for generators that use a list of available biomes. This class takes care of the list. +class cBiomeGenList : + public cBiomeGen +{ + typedef cBiomeGen super; + +protected: + // List of biomes that the generator is allowed to generate: + typedef std::vector<EMCSBiome> EMCSBiomes; + EMCSBiomes m_Biomes; + int m_BiomesCount; // Pulled out of m_Biomes for faster access + + /// Parses the INI file setting string into m_Biomes. + void InitializeBiomes(const AString & a_Biomes); +} ; + + + + + +class cBioGenCheckerboard : + public cBiomeGenList +{ + typedef cBiomeGenList super; + +protected: + int m_BiomeSize; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; +} ; + + + + + +class cBioGenVoronoi : + public cBiomeGenList +{ + typedef cBiomeGenList super; + +public: + cBioGenVoronoi(int a_Seed) : + m_Voronoi(a_Seed) + { + } + +protected: + cVoronoiMap m_Voronoi; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; + + EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); +} ; + + + + + +class cBioGenDistortedVoronoi : + public cBiomeGenList +{ + typedef cBiomeGenList super; + +public: + cBioGenDistortedVoronoi(int a_Seed) : + m_Noise(a_Seed), + m_Voronoi(a_Seed), + m_CellSize(0) + { + } + +protected: + /// Noise used for the distortion + cNoise m_Noise; + + /// The underlying Voronoi map of the biomes + cVoronoiMap m_Voronoi; + + /// Size of the Voronoi cells, also used for distortion amplitude + int m_CellSize; + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; + + /// Distorts the coords using a Perlin-like noise + void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ); +} ; + + + + + +class cBioGenMultiStepMap : + public cBiomeGen +{ + typedef cBiomeGen super; + +public: + cBioGenMultiStepMap(int a_Seed); + +protected: + // Noises used for composing the perlin-noise: + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; + cNoise m_Noise4; + cNoise m_Noise5; + cNoise m_Noise6; + + int m_Seed; + int m_OceanCellSize; + int m_MushroomIslandSize; + int m_RiverCellSize; + double m_RiverWidthThreshold; + float m_LandBiomesSize; + + typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range + typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range + + // cBiomeGen overrides: + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; + + /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands + Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore + */ + void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + + /** Step 2: Add rivers to the land + Flips some "-1" biomes into biRiver + */ + void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + + /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures. + Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. + */ + void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); + + /// Distorts the coords using a Perlin-like noise, with a specified cell-size + void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize); + + /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range + void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); + + /// Flips all remaining "-1" biomes into land biomes using the two maps + void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap); + + /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low + void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap); +} ; + + + + |