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-rw-r--r--src/Generating/BioGen.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h
index 227ec97d7..a53d8bca2 100644
--- a/src/Generating/BioGen.h
+++ b/src/Generating/BioGen.h
@@ -77,7 +77,42 @@ protected:
} ;
+class cBioGenMulticache :
+ public cBiomeGen
+{
+
+ typedef cBiomeGen super;
+
+public:
+ cBioGenMulticache(cBiomeGen * a_BioGenToCache, int a_CacheSize, int a_CacheLength); // Doesn't take ownership of a_BioGenToCache
+ ~cBioGenMulticache();
+
+protected:
+
+ cBiomeGen * m_BioGenToCache;
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::BiomeMap m_BiomeMap;
+ };
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int m_CacheLength;
+
+ int **m_CachesOrder; // MRU-ized order, indices into the multiple m_CachesData array
+ sCacheData ** m_CachesData;
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+};
/// Base class for generators that use a list of available biomes. This class takes care of the list.