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-rw-r--r--src/Generating/ChunkDesc.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index e4b305022..c0b646fd0 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -20,7 +20,6 @@ cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
m_bUseDefaultBiomes(true),
m_bUseDefaultHeight(true),
m_bUseDefaultComposition(true),
- m_bUseDefaultStructures(true),
m_bUseDefaultFinish(true)
{
m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
@@ -207,26 +206,6 @@ bool cChunkDesc::IsUsingDefaultComposition(void) const
-void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
-{
- LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
- m_bUseDefaultStructures = a_bUseDefaultStructures;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultStructures(void) const
-{
- LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
- return m_bUseDefaultStructures;
-}
-
-
-
-
-
void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;