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-rw-r--r--src/Generating/ChunkGenerator.cpp49
1 files changed, 26 insertions, 23 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 3ee02c767..854aac60d 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -6,7 +6,7 @@
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
-#include "../MersenneTwister.h"
+#include "FastRandom.h"
@@ -110,29 +110,19 @@ void cChunkGenerator::Stop(void)
-void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate)
+void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate, cChunkCoordCallback * a_Callback)
{
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
{
cCSLock Lock(m_CS);
- // Check if it is already in the queue:
- for (cChunkCoordsWithBoolList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already in the queue, bail out
- return;
- }
- } // for itr - m_Queue[]
-
// Add to queue, issue a warning if too many:
if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
{
LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (" SIZE_T_FMT ")", a_ChunkX, a_ChunkZ, m_Queue.size());
}
- m_Queue.push_back(cChunkCoordsWithBool(a_ChunkX, a_ChunkZ, a_ForceGenerate));
+ m_Queue.push_back(cQueueItem{a_ChunkX, a_ChunkZ, a_ForceGenerate, a_Callback});
}
m_Event.Set();
@@ -242,9 +232,9 @@ void cChunkGenerator::Execute(void)
continue;
}
- cChunkCoordsWithBool coords = m_Queue.front(); // Get next coord from queue
+ cQueueItem item = m_Queue.front(); // Get next chunk from the queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
- m_Queue.erase(m_Queue.begin()); // Remove coordinate from queue
+ m_Queue.erase(m_Queue.begin()); // Remove the item from the queue
Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();
@@ -258,22 +248,35 @@ void cChunkGenerator::Execute(void)
LastReportTick = clock();
}
- if (!coords.m_ForceGenerate && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
+ // Skip the chunk if it's already generated and regeneration is not forced:
+ if (!item.m_ForceGenerate && m_ChunkSink->IsChunkValid(item.m_ChunkX, item.m_ChunkZ))
{
- LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
- // Already generated, ignore request
+ LOGD("Chunk [%d, %d] already generated, skipping generation", item.m_ChunkX, item.m_ChunkZ);
+ if (item.m_Callback != nullptr)
+ {
+ item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
+ }
continue;
}
- if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
+ // Skip the chunk if the generator is overloaded:
+ if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(item.m_ChunkX, item.m_ChunkZ))
{
- LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
+ LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
+ if (item.m_Callback != nullptr)
+ {
+ item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
+ }
continue;
}
- LOGD("Generating chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
- DoGenerate(coords.m_ChunkX, coords.m_ChunkZ);
-
+ // Generate the chunk:
+ LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
+ DoGenerate(item.m_ChunkX, item.m_ChunkZ);
+ if (item.m_Callback != nullptr)
+ {
+ item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
+ }
NumChunksGenerated++;
} // while (!bStop)
}