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-rw-r--r--src/Generating/ChunkGenerator.cpp44
1 files changed, 29 insertions, 15 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 3d5af152c..d615456c1 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -27,6 +27,7 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
+ m_Seed(0), // Will be overwritten by the actual generator
m_Generator(NULL),
m_PluginInterface(NULL),
m_ChunkSink(NULL)
@@ -51,10 +52,21 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
m_PluginInterface = &a_PluginInterface;
m_ChunkSink = &a_ChunkSink;
- MTRand rnd;
- m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt());
+ // Get the seed; create a new one and log it if not found in the INI file:
+ if (a_IniFile.HasValue("Seed", "Seed"))
+ {
+ m_Seed = a_IniFile.GetValueI("Seed", "Seed");
+ }
+ else
+ {
+ MTRand rnd;
+ m_Seed = rnd.randInt();
+ LOGINFO("Chosen a new random seed for world: %d", m_Seed);
+ a_IniFile.SetValueI("Seed", "Seed", m_Seed);
+ }
+
+ // Get the generator engine based on the INI file settings:
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
-
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{
m_Generator = new cNoise3DGenerator(*this);
@@ -98,15 +110,17 @@ void cChunkGenerator::Stop(void)
-void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate)
{
+ ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
+
{
cCSLock Lock(m_CS);
// Check if it is already in the queue:
- for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
+ for (cChunkCoordsWithBoolList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
{
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
{
// Already in the queue, bail out
return;
@@ -118,7 +132,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
{
LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (" SIZE_T_FMT ")", a_ChunkX, a_ChunkZ, m_Queue.size());
}
- m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ m_Queue.push_back(cChunkCoordsWithBool(a_ChunkX, a_ChunkZ, a_ForceGenerate));
}
m_Event.Set();
@@ -228,9 +242,9 @@ void cChunkGenerator::Execute(void)
continue;
}
- cChunkCoords coords = m_Queue.front(); // Get next coord from queue
- m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue
+ cChunkCoordsWithBool coords = m_Queue.front(); // Get next coord from queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
+ m_Queue.erase(m_Queue.begin()); // Remove coordinate from queue
Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();
@@ -244,8 +258,7 @@ void cChunkGenerator::Execute(void)
LastReportTick = clock();
}
- // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
- if ((coords.m_ChunkY == 0) && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
+ if (!coords.m_ForceGenerate && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
// Already generated, ignore request
@@ -258,8 +271,8 @@ void cChunkGenerator::Execute(void)
continue;
}
- LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ LOGD("Generating chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
+ DoGenerate(coords.m_ChunkX, coords.m_ChunkZ);
NumChunksGenerated++;
} // while (!bStop)
@@ -268,11 +281,12 @@ void cChunkGenerator::Execute(void)
-void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_PluginInterface != NULL);
ASSERT(m_ChunkSink != NULL);
-
+ ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
+
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);