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-rw-r--r--src/Generating/DistortedHeightmap.cpp88
1 files changed, 80 insertions, 8 deletions
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index 95ea812fa..c903199c3 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -21,7 +21,7 @@ Usually you'd want to keep both numbers the same.
The numbers are "relative", not absolute maximum; overhangs of a slightly larger size are possible
due to the way that noise is calculated.
*/
-const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] =
+const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
{
/* Biome | AmpX | AmpZ */
/* biOcean */ { 1.5f, 1.5f},
@@ -46,8 +46,70 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes
/* biForestHills */ { 6.0f, 6.0f},
/* biTaigaHills */ { 8.0f, 8.0f},
/* biExtremeHillsEdge */ { 7.0f, 7.0f},
- /* biJungle */ { 0.0f, 0.0f},
+ /* biJungle */ { 4.0f, 4.0f},
/* biJungleHills */ { 8.0f, 8.0f},
+ /* biJungleEdge */ { 3.0f, 3.0f}, // 23
+ /* biDeepOcean */ { 1.0f, 1.0f}, // 24
+ /* biStoneBeach */ { 1.0f, 1.0f}, // 25
+ /* biColdBeach */ { 1.0f, 1.0f}, // 26
+ /* biBirchForest */ { 3.0f, 3.0f}, // 27
+ /* biBirchForestHills */ { 6.0f, 6.0f}, // 28
+ /* biRoofedForest */ { 3.0f, 3.0f}, // 29
+ /* biColdTaiga */ { 0.5f, 0.5f}, // 30
+ /* biColdTaigaHills */ { 4.0f, 4.0f}, // 31
+ /* biMegaTaiga */ { 1.0f, 1.0f}, // 32
+ /* biMegaTaigaHills */ { 4.0f, 4.0f}, // 33
+ /* biExtremeHillsPlus */ {32.0f, 32.0f}, // 34 - anyone say extreme plus? Make it extreme plus, then :)
+ /* biSavanna */ { 2.0f, 2.0f}, // 35
+ /* biSavannaPlateau */ { 3.0f, 3.0f}, // 36
+ /* biMesa */ { 3.0f, 3.0f}, // 37
+ /* biMesaPlateauF */ { 3.0f, 3.0f}, // 38
+ /* biMesaPlateau */ { 3.0f, 3.0f}, // 39
+
+ // biomes 40 .. 128 are unused, 89 empty placeholders here:
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119
+ {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128
+
+ // Release 1.7 /* biome variants:
+ /* biSunflowerPlains */ { 1.0f, 1.0f}, // 129
+ /* biDesertM */ { 1.0f, 1.0f}, // 130
+ /* biExtremeHillsM */ {16.0f, 16.0f}, // 131
+ /* biFlowerForest */ { 4.0f, 4.0f}, // 132
+ /* biTaigaM */ { 3.0f, 3.0f}, // 133
+ /* biSwamplandM */ { 0.0f, 0.0f}, // 134
+
+ // Biomes 135 .. 139 unused, 5 empty placeholders here:
+ {}, {}, {}, {}, {}, // 135 .. 139
+
+ /* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140
+
+ // Biomes 141 .. 148 unused, 8 empty placeholders here:
+ {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148
+
+ /* biJungleM */ { 4.0f, 4.0f}, // 149
+ {}, // 150
+ /* biJungleEdgeM */ { 3.0f, 3.0f}, // 151
+ {}, {}, {}, // 152 .. 154
+ /* biBirchForestM */ { 3.0f, 3.0f}, // 155
+ /* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156
+ /* biRoofedForestM */ { 2.0f, 2.0f}, // 157
+ /* biColdTaigaM */ { 1.0f, 1.0f}, // 158
+ {}, // 159
+ /* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160
+ /* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161
+ /* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162
+ /* biSavannaM */ { 2.0f, 2.0f}, // 163
+ /* biSavannaPlateauM */ { 3.0f, 3.0f}, // 164
+ /* biMesaBryce */ { 0.5f, 0.5f}, // 165
+ /* biMesaPlateauFM */ { 3.0f, 3.0f}, // 166
+ /* biMesaPlateauM */ { 3.0f, 3.0f}, // 167
} ;
@@ -60,7 +122,8 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
m_OceanFloorSelect(a_Seed + 3000),
m_BiomeGen(a_BiomeGen),
m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
- m_HeightGen(m_UnderlyingHeiGen, 64)
+ m_HeightGen(m_UnderlyingHeiGen, 64),
+ m_IsInitialized(false)
{
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
@@ -394,7 +457,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ)
{
// Sum up how many biomes of each type there are in the neighborhood:
- int BiomeCounts[biNumBiomes];
+ int BiomeCounts[256];
memset(BiomeCounts, 0, sizeof(BiomeCounts));
int Sum = 0;
for (int z = -8; z <= 8; z++)
@@ -409,10 +472,6 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
int IdxX = FinalX / cChunkDef::Width;
int ModX = FinalX % cChunkDef::Width;
EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ);
- if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
- {
- continue;
- }
int WeightX = 9 - abs(x);
BiomeCounts[Biome] += WeightX + WeightZ;
Sum += WeightX + WeightZ;
@@ -432,6 +491,19 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
NOISE_DATATYPE AmpZ = 0;
for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
{
+ if (BiomeCounts[i] <= 0)
+ {
+ continue;
+ }
+
+ /*
+ // Sanity checks for biome parameters, enable them to check the biome param table in runtime (slow):
+ ASSERT(m_GenParam[i].m_DistortAmpX >= 0);
+ ASSERT(m_GenParam[i].m_DistortAmpX < 100);
+ ASSERT(m_GenParam[i].m_DistortAmpX >= 0);
+ ASSERT(m_GenParam[i].m_DistortAmpX < 100);
+ */
+
AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;
}