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-rw-r--r--src/Generating/DistortedHeightmap.h30
1 files changed, 29 insertions, 1 deletions
diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h
index 6d7007375..e6b3c9d3f 100644
--- a/src/Generating/DistortedHeightmap.h
+++ b/src/Generating/DistortedHeightmap.h
@@ -28,6 +28,13 @@ class cDistortedHeightmap :
public cTerrainCompositionGen
{
public:
+ /// Structure used for storing block patterns for columns
+ struct sBlockInfo
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ } ;
+
cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
protected:
@@ -46,6 +53,7 @@ protected:
cPerlinNoise m_NoiseDistortX;
cPerlinNoise m_NoiseDistortZ;
cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor
+ cNoise m_MesaFloor; ///< Used for the floor of the clay blocks in mesa biomes
int m_SeaLevel;
NOISE_DATATYPE m_FrequencyX;
@@ -69,7 +77,7 @@ protected:
NOISE_DATATYPE m_DistortAmpX;
NOISE_DATATYPE m_DistortAmpZ;
} ;
- static const sGenParam m_GenParam[biNumBiomes];
+ static const sGenParam m_GenParam[256];
// Distortion amplitudes for each direction, before linear upscaling
NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
@@ -78,7 +86,14 @@ protected:
/// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen)
bool m_IsInitialized;
+ /// The vertical pattern to be used for mesa biomes. Seed-dependant.
+ /// One Height of pattern and one Height of stone to avoid checking pattern dimensions
+ sBlockInfo m_MesaPattern[2 * cChunkDef::Height];
+
+ /// Initializes m_MesaPattern with a reasonable pattern of stained clay / hardened clay, based on the seed
+ void InitMesaPattern(int a_Seed);
+
/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
void PrepareState(int a_ChunkX, int a_ChunkZ);
@@ -97,6 +112,19 @@ protected:
/// Reads the settings from the ini file. Skips reading if already initialized
void Initialize(cIniFile & a_IniFile);
+ /// Composes a single column in a_ChunkDesc. Chooses what to do based on the biome in that column
+ void ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ);
+
+ /// Fills the specified column with the specified pattern; restarts the pattern when air is reached,
+ /// switches to ocean floor pattern if ocean is reached. Always adds bedrock at the very bottom.
+ void FillColumnPattern(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ, const sBlockInfo * a_Pattern);
+
+ /// Fills the specified column with mesa pattern, based on the column height
+ void FillColumnMesa(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ);
+
+ /// Returns the pattern to use for an ocean floor in the specified column
+ const sBlockInfo * ChooseOceanFloorPattern(int a_RelX, int a_RelZ);
+
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;