diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 84 |
1 files changed, 62 insertions, 22 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 8c05b2135..87f00cbab 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -44,46 +44,86 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { - double ChunkX = a_ChunkDesc.GetChunkX() + 0.5; // We can't devide through 0 so lets add 0.5 to all the chunk coordinates. - double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.5; + double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. + double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; + + NOISE_DATATYPE Val = m_Noise.CubicNoise2D((float) ChunkX, (float) ChunkZ); + + int Pos; + if (Val <= 0) + { + Pos = (int) (Val + 1) * 16; + } + else if (Val <= 1) + { + Pos = (int) Val * 16; + } + else + { + Pos = (int) 16 / Val; + } + + for (int y = 1; y < cChunkDef::Height; y++) + { + if (a_ChunkDesc.GetBlockType(Pos, y, Pos) != E_BLOCK_AIR) + { + continue; + } + if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(Pos, y - 1, Pos)]) // Only place on solid blocks + { + continue; + } + + NOISE_DATATYPE BlockType = m_Noise.CubicNoise2D(ChunkX / ChunkZ, y * 0.01f); + if (BlockType > 0.08) + { + TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_BROWN_MUSHROOM); + } + else if (BlockType > -0.18) + { + TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_RED_MUSHROOM); + } + else if (BlockType > -0.28) + { + TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_FIRE); + } + } +} - for (int z = 0; z < cChunkDef::Width; z++) + + + + +void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +{ + a_ChunkDesc.SetBlockType(a_RelX, a_RelY, a_RelZ, a_Block); + for (int x = a_RelX - 4; x < a_RelX + 4; x++) { - for (int x = 0; x < cChunkDef::Width; x++) + float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; + for (int z = a_RelZ - 4; x < a_RelX + 4; x++) { - for (int y = 1; y < cChunkDef::Height; y++) + float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; + for (int y = a_RelY - 2; y < a_RelY + 2; y++) { - if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(x, y - 1, z)]) // Only place on solid blocks + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. { continue; } - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) + if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(x, y - 1, z)]) // Only place on solid blocks { continue; } - NOISE_DATATYPE Val = m_Noise.CubicNoise1D((float) ((ChunkX * x) * (ChunkZ * z) * y)); - if (Val < -0.98) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_BROWN_MUSHROOM); - } - else if (Val < -0.96) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_RED_MUSHROOM); - } - else if (Val < -0.94) + NOISE_DATATYPE Val = m_Noise.CubicNoise1D(xx * zz * 0.1f / y); + if (Val > 1) { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_FIRE); + a_ChunkDesc.SetBlockType(x, y, z, a_Block); } } } } } - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: |