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-rw-r--r--src/Generating/FinishGen.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index d8fb9c8c0..5b8965906 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -244,6 +244,100 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
+// cFinishGenVines
+
+bool cFinishGenVines::IsJungleVariant(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biJungle:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ case biJungleHills:
+ case biJungleM:
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+
+void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (!IsJungleVariant(a_ChunkDesc.GetBiome(x, z)))
+ {
+ // Current biome isn't a jungle
+ continue;
+ }
+
+ if (m_Noise.IntNoise2D(xx, zz) < 0.5)
+ {
+ continue;
+ }
+
+ int Height = a_ChunkDesc.GetHeight(x, z);
+ for (int y = Height; y > 40; y--)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
+ {
+ // Can't place vines in non-air blocks
+ continue;
+ }
+
+ if (m_Noise.IntNoise3D(xx, y, zz) < 0.5)
+ {
+ continue;
+ }
+
+ std::vector<NIBBLETYPE> Places;
+ if ((x + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x + 1, y, z)))
+ {
+ Places.push_back(8);
+ }
+
+ if ((x - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x - 1, y, z)))
+ {
+ Places.push_back(2);
+ }
+
+ if ((z + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z + 1)))
+ {
+ Places.push_back(1);
+ }
+
+ if ((z - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z - 1)))
+ {
+ Places.push_back(4);
+ }
+
+ if (Places.size() == 0)
+ {
+ continue;
+ }
+
+ NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()];
+ a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta);
+ }
+ }
+ }
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)