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-rw-r--r--src/Generating/FinishGen.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 96e3dc26b..b8afac09a 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -15,7 +15,7 @@
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
#include "../Simulator/FireSimulator.h"
#include "../World.h"
-#include "inifile/iniFile.h"
+#include "../IniFile.h"
@@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
// Get the top block + 1. This is the place where the grass would finaly be placed:
int y = a_ChunkDesc.GetHeight(x, z) + 1;
+
+ if (y >= 255)
+ {
+ continue;
+ }
// Check if long grass can be placed:
if (
@@ -414,6 +419,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
}
break;
}
+ default:
+ {
+ // There's no snow in the other biomes.
+ break;
+ }
}
}
} // for z
@@ -454,6 +464,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
}
break;
}
+ default:
+ {
+ // No icy water in other biomes.
+ break;
+ }
}
}
} // for z