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Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index e11e6f414..1866d6133 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -318,28 +318,28 @@ protected: -/** This class populates generated chunks with packs of biome-dependant animals -Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots -*/ class cFinishGenPassiveMobs : public cFinishGen { public: - + + /** This class populates generated chunks with packs of biome-dependant animals + Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots + */ cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension); protected: cNoise m_Noise; - int m_AnimalProbability; /** Chance, [0..100], that an animal pack will be generated in a chunk */ + int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk - /** cFinishGen override: */ + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - /** Tries to spawn a mob in the center of the pack. If successful, spawns 0-5 more. */ + // Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn); - /** Gets a random mob from biome-dependant list */ + // Gets a random animal from biome-dependant list eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc); } ; |