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-rw-r--r--src/Generating/FinishGen.h39
1 files changed, 38 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index c1100b51f..ae6dee590 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -18,6 +18,7 @@
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
#include "../ProbabDistrib.h"
+#include "../Mobs/Monster.h"
@@ -149,6 +150,9 @@ protected:
/// Tries to place sugarcane at the coords specified, returns true if successful
bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ);
+ // Returns true is the specified biome is a desert or its variant
+ static bool IsDesertVariant(EMCSBiome a_biome);
+
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -308,10 +312,43 @@ protected:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
- /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
+ /** Tries to place a spring at the specified coords, checks neighbors. Returns true if successful. */
bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
} ;
+
+/** This class populates generated chunks with packs of biome-dependant animals
+Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots */
+class cFinishGenPassiveMobs :
+ public cFinishGen
+{
+public:
+
+ cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension);
+
+protected:
+
+ /** The noise used as the source of randomness */
+ cNoise m_Noise;
+
+ /** Chance, [0..100], that an animal pack will be generated in a chunk */
+ int m_AnimalProbability;
+
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ /** Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true */
+ bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn);
+
+ /** Picks a random animal from biome-dependant list for a random position in the chunk.
+ Returns the chosen mob type, or mtInvalid if no mob chosen. */
+ eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc);
+} ;
+
+
+
+