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-rw-r--r--src/Generating/HeiGen.cpp33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 79d529a6a..b7d4b337c 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -19,7 +19,7 @@
////////////////////////////////////////////////////////////////////////////////
// cTerrainHeightGen:
-cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
+cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
{
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())
@@ -84,7 +84,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio
// Read the settings:
res->InitializeHeightGen(a_IniFile);
- return res;
+ return cTerrainHeightGenPtr(res);
}
@@ -118,7 +118,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cHeiGenCache:
-cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) :
+cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) :
m_HeiGenToCache(a_HeiGenToCache),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@@ -190,7 +190,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
// Not in the cache:
m_NumMisses++;
- m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
+ m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
@@ -210,7 +210,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile)
{
- m_HeiGenToCache.InitializeHeightGen(a_IniFile);
+ m_HeiGenToCache->InitializeHeightGen(a_IniFile);
}
@@ -317,7 +317,9 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
cHeiGenMountains::cHeiGenMountains(int a_Seed) :
m_Seed(a_Seed),
- m_Noise(a_Seed)
+ m_MountainNoise(a_Seed + 100),
+ m_DitchNoise(a_Seed + 200),
+ m_Perlin(a_Seed + 300)
{
}
@@ -332,9 +334,11 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE Workspace[16 * 16];
- NOISE_DATATYPE Noise[16 * 16];
+ NOISE_DATATYPE MountainNoise[16 * 16];
+ NOISE_DATATYPE DitchNoise[16 * 16];
NOISE_DATATYPE PerlinNoise[16 * 16];
- m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
+ m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
+ m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
for (int z = 0; z < cChunkDef::Width; z++)
{
@@ -342,7 +346,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
for (int x = 0; x < cChunkDef::Width; x++)
{
int idx = IdxZ + x;
- int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15);
+ int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15);
if (hei < 10)
{
hei = 10;
@@ -363,9 +367,12 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh
void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile)
{
// TODO: Read the params from an INI file
- m_Noise.AddOctave(0.1f, 0.1f);
- m_Noise.AddOctave(0.05f, 0.5f);
- m_Noise.AddOctave(0.02f, 1.5f);
+ m_MountainNoise.AddOctave(0.1f, 0.2f);
+ m_MountainNoise.AddOctave(0.05f, 0.4f);
+ m_MountainNoise.AddOctave(0.02f, 1.0f);
+ m_DitchNoise.AddOctave(0.1f, 0.2f);
+ m_DitchNoise.AddOctave(0.05f, 0.4f);
+ m_DitchNoise.AddOctave(0.02f, 1.0f);
m_Perlin.AddOctave(0.01f, 1.5f);
}
@@ -479,7 +486,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
{
for (int x = -1; x <= 1; x++)
{
- m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
+ m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
} // for x
} // for z