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-rw-r--r--src/Generating/NetherFortGen.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
index 02779a8a3..b6ec46986 100644
--- a/src/Generating/NetherFortGen.cpp
+++ b/src/Generating/NetherFortGen.cpp
@@ -80,9 +80,9 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
m_MaxDepth(a_MaxDepth)
{
// Initialize the prefabs:
- for (size_t i = 0; i < g_NetherFortPrefabs1Count; i++)
+ for (size_t i = 0; i < g_NetherFortPrefabsCount; i++)
{
- cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs1[i]);
+ cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs[i]);
m_AllPieces.push_back(Prefab);
if (Prefab->HasConnectorType(0))
{
@@ -95,15 +95,17 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
}
// Initialize the starting piece prefabs:
- for (size_t i = 0; i < g_NetherFortStartingPrefabs1Count; i++)
+ for (size_t i = 0; i < g_NetherFortStartingPrefabsCount; i++)
{
- m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs1[i]));
+ m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs[i]));
}
+ /*
// DEBUG: Try one round of placement:
cPlacedPieces Pieces;
cBFSPieceGenerator pg(*this, a_Seed);
pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces);
+ */
}