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-rw-r--r--src/Generating/PieceGenerator.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index c8e4ec71b..e3de5b951 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -11,6 +11,8 @@
+#ifdef SELF_TEST
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Self-test:
@@ -132,6 +134,8 @@ protected:
}
} g_Test;
+#endif // SELF_TEST
+
@@ -287,6 +291,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece
{
m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1);
m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z);
+ m_HitBox.Sort();
}
@@ -375,10 +380,10 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
/* YM, YP, ZM, ZP, XM, XP
/* YM */ { 0, 0, 0, 0, 0, 0},
/* YP */ { 0, 0, 0, 0, 0, 0},
- /* ZM */ { 0, 0, 0, 2, 1, 3},
- /* ZP */ { 0, 0, 2, 0, 3, 1},
- /* XM */ { 0, 0, 3, 1, 0, 2},
- /* XP */ { 0, 0, 1, 3, 2, 0},
+ /* ZM */ { 0, 0, 2, 0, 1, 3},
+ /* ZP */ { 0, 0, 0, 2, 3, 1},
+ /* XM */ { 0, 0, 3, 1, 2, 0},
+ /* XP */ { 0, 0, 1, 3, 0, 2},
};
// Get a list of available connections:
@@ -389,8 +394,10 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
+ /*
// DEBUG:
- printf("Placing piece at pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str());
+ printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str());
+ //*/
for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP)
{
@@ -427,11 +434,15 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
cConnection & Conn = Connections[rnd % Connections.size()];
// Place the piece:
+ /*
+ // DEBUG
printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n",
Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z,
BlockFaceToString(Conn.m_Connector.m_Direction).c_str(),
Conn.m_NumCCWRotations
);
+ //*/
+
Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations);
ConnPos -= NewPos;
cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations);
@@ -440,8 +451,10 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Add the new piece's connectors to the list of free connectors:
cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors();
+ /*
// DEBUG:
printf("Adding %u connectors to the pool\n", Connectors.size() - 1);
+ //*/
for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
{
@@ -471,6 +484,7 @@ bool cPieceGenerator::CheckConnection(
{
// For each placed piece, test the hitbox against the new piece:
cCuboid RotatedHitBox = a_Piece.RotateHitBoxToConnector(a_NewConnector, a_ToPos, a_NumCCWRotations);
+ RotatedHitBox.Sort();
for (cPlacedPieces::const_iterator itr = a_OutPieces.begin(), end = a_OutPieces.end(); itr != end; ++itr)
{
if ((*itr)->GetHitBox().DoesIntersect(RotatedHitBox))
@@ -485,6 +499,7 @@ bool cPieceGenerator::CheckConnection(
+//*
// DEBUG:
void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed)
{
@@ -501,6 +516,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
);
} // for itr - a_ConnectorPool[]
}
+//*/
@@ -553,6 +569,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i
// Place the starting piece:
a_OutPieces.push_back(PlaceStartingPiece(a_BlockX, a_BlockY, a_BlockZ, ConnectorPool));
+ /*
// DEBUG:
printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ);
cCuboid Hitbox = a_OutPieces[0]->GetHitBox();
@@ -563,6 +580,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
);
DebugConnectorPool(ConnectorPool, 0);
+ //*/
// Place pieces at the available connectors:
/*
@@ -578,6 +596,8 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i
{
if (TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces, ConnectorPool))
{
+ /*
+ // DEBUG:
const cPlacedPiece * NewPiece = a_OutPieces.back();
const Vector3i & Coords = NewPiece->GetCoords();
printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations());
@@ -589,6 +609,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
);
DebugConnectorPool(ConnectorPool, NumProcessed + 1);
+ //*/
}
}
NumProcessed++;