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-rw-r--r--src/Generating/PieceStructuresGen.h37
1 files changed, 3 insertions, 34 deletions
diff --git a/src/Generating/PieceStructuresGen.h b/src/Generating/PieceStructuresGen.h
index c8e2f2b0c..0e36fe9d5 100644
--- a/src/Generating/PieceStructuresGen.h
+++ b/src/Generating/PieceStructuresGen.h
@@ -40,40 +40,9 @@ public:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
protected:
- class cGen:
- public cGridStructGen
- {
- typedef cGridStructGen Super;
- public:
- cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name);
-
- /** Loads the piecepool from a file.
- Returns true on success, logs warning and returns false on failure. */
- bool LoadFromFile(const AString & a_FileName);
-
- // cGridStructGen overrides:
- virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
-
- protected:
-
- /** The underlying biome generator that defines whether the structure is created or not */
- cBiomeGenPtr m_BiomeGen;
-
- /** The underlying height generator, used to position the prefabs crossing chunk borders if they are set to FitGround. */
- cTerrainHeightGenPtr m_HeightGen;
-
- /** The world's sea level, if available. Used for some cVerticalStrategy descendants. */
- int m_SeaLevel;
-
- /** The name that is used for reporting. */
- AString m_Name;
-
- /** All available prefabs. */
- cPrefabPiecePool m_Pool;
-
- /** Maximum depth of the generated piece tree. */
- int m_MaxDepth;
- };
+ /** The generator doing the work for a single prefab set.
+ Forward-declared so that its implementation changes don't affect the header. */
+ class cGen;
typedef SharedPtr<cGen> cGenPtr;
typedef std::vector<cGenPtr> cGenPtrs;