diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/Prefabs/UnderwaterBasePrefabs.cpp | 185 |
1 files changed, 87 insertions, 98 deletions
diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index 1655f50b9..112531641 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -32,9 +32,9 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ "d: 8: 0\n" /* water */ - "e: 64: 4\n" /* wooddoorblock */ - "f: 64:12\n" /* wooddoorblock */ - "g: 64:13\n" /* wooddoorblock */ + "e: 64: 0\n" /* wooddoorblock */ + "f: 64: 8\n" /* wooddoorblock */ + "g: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -280,18 +280,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ - "c: 64: 5\n" /* wooddoorblock */ - "d: 64: 2\n" /* wooddoorblock */ - "e: 64: 4\n" /* wooddoorblock */ - "f: 64: 1\n" /* wooddoorblock */ - "g: 20: 0\n" /* glass */ - "h: 64:12\n" /* wooddoorblock */ - "i: 76: 3\n" /* redstonetorchon */ - "j: 64: 8\n" /* wooddoorblock */ - "k: 76: 4\n" /* redstonetorchon */ - "l: 76: 2\n" /* redstonetorchon */ - "m: 19: 0\n" /* sponge */ - "n: 76: 1\n" /* redstonetorchon */, + "c: 64: 2\n" /* wooddoorblock */ + "d: 64: 1\n" /* wooddoorblock */ + "e: 20: 0\n" /* glass */ + "f: 64: 9\n" /* wooddoorblock */ + "g: 76: 3\n" /* redstonetorchon */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 76: 4\n" /* redstonetorchon */ + "j: 76: 2\n" /* redstonetorchon */ + "k: 76: 1\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 @@ -313,28 +311,28 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* * 0123456789 */ /* 0 */ "abbbbbmmmm" /* 1 */ "c.....bbmm" - /* 2 */ "d.......bm" + /* 2 */ "c.......bm" /* 3 */ "abb.....bm" /* 4 */ "mmmbb....b" /* 5 */ "mmmmmb...b" /* 6 */ "mmmmmb...b" /* 7 */ "mmmmmmb..b" /* 8 */ "mmmmmmb..b" - /* 9 */ "mmmmmmaefa" + /* 9 */ "mmmmmmadda" // Level 2 /* z\x* */ /* * 0123456789 */ - /* 0 */ "abggbbmmmm" - /* 1 */ "h...i.bbmm" - /* 2 */ "j.......bm" - /* 3 */ "abbk....bm" + /* 0 */ "abeebbmmmm" + /* 1 */ "f...g.bbmm" + /* 2 */ "h.......bm" + /* 3 */ "abbi....bm" /* 4 */ "mmmbb....b" - /* 5 */ "mmmmmb..lb" - /* 6 */ "mmmmmbn..g" - /* 7 */ "mmmmmmb..g" + /* 5 */ "mmmmmb..jb" + /* 6 */ "mmmmmbk..e" + /* 7 */ "mmmmmmb..e" /* 8 */ "mmmmmmb..b" - /* 9 */ "mmmmmmahja" + /* 9 */ "mmmmmmafha" // Level 3 /* z\x* */ @@ -396,20 +394,17 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 3\n" /* wooddoorblock */ - "d: 64: 6\n" /* wooddoorblock */ - "e: 64: 5\n" /* wooddoorblock */ - "f: 64: 0\n" /* wooddoorblock */ - "g: 64: 2\n" /* wooddoorblock */ - "h: 64: 1\n" /* wooddoorblock */ - "i: 64: 8\n" /* wooddoorblock */ - "j: 64:12\n" /* wooddoorblock */ - "k: 20: 0\n" /* glass */ - "l: 76: 1\n" /* redstonetorchon */ + "d: 64: 2\n" /* wooddoorblock */ + "e: 64: 0\n" /* wooddoorblock */ + "f: 64: 1\n" /* wooddoorblock */ + "g: 64: 8\n" /* wooddoorblock */ + "h: 64: 9\n" /* wooddoorblock */ + "i: 20: 0\n" /* glass */ + "j: 76: 1\n" /* redstonetorchon */ + "k: 76: 2\n" /* redstonetorchon */ + "l: 76: 3\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ - "n: 76: 2\n" /* redstonetorchon */ - "o: 76: 3\n" /* redstonetorchon */ - "p: 76: 4\n" /* redstonetorchon */ - "q: 64: 9\n" /* wooddoorblock */, + "n: 76: 4\n" /* redstonetorchon */, // Block data: // Level 0 @@ -435,42 +430,42 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "mmmmmmacdammmmmm" + /* 0 */ "mmmmmmaccammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abbbbbb..bbbbbba" - /* 7 */ "e..............f" - /* 8 */ "g..............f" + /* 7 */ "d..............e" + /* 8 */ "d..............e" /* 9 */ "abbbbbb..bbbbbba" /* 10 */ "mmmmmmb..bmmmmmm" /* 11 */ "mmmmmmb..bmmmmmm" /* 12 */ "mmmmmmb..bmmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmahhammmmmm" + /* 15 */ "mmmmmmaffammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "mmmmmmaijammmmmm" + /* 0 */ "mmmmmmaghammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" - /* 2 */ "mmmmmmk..kmmmmmm" - /* 3 */ "mmmmmmk..kmmmmmm" - /* 4 */ "mmmmmmblnbmmmmmm" + /* 2 */ "mmmmmmi..immmmmm" + /* 3 */ "mmmmmmi..immmmmm" + /* 4 */ "mmmmmmbjkbmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" - /* 6 */ "abkkbbb..bbbkkba" - /* 7 */ "j...o......o...i" - /* 8 */ "i...p......p...q" - /* 9 */ "abkkbbb..bbbkkba" + /* 6 */ "abiibbb..bbbiiba" + /* 7 */ "h...l......l...g" + /* 8 */ "g...n......n...h" + /* 9 */ "abiibbb..bbbiiba" /* 10 */ "mmmmmmb..bmmmmmm" - /* 11 */ "mmmmmmblnbmmmmmm" - /* 12 */ "mmmmmmk..kmmmmmm" - /* 13 */ "mmmmmmk..kmmmmmm" + /* 11 */ "mmmmmmbjkbmmmmmm" + /* 12 */ "mmmmmmi..immmmmm" + /* 13 */ "mmmmmmi..immmmmm" /* 14 */ "mmmmmmb..bmmmmmm" - /* 15 */ "mmmmmmaqiammmmmm" + /* 15 */ "mmmmmmahgammmmmm" // Level 3 /* z\x* 111111 */ @@ -549,8 +544,6 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "h: 64: 8\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */ "j: 64: 0\n" /* wooddoorblock */ - "k: 64: 7\n" /* wooddoorblock */ - "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: @@ -607,7 +600,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* * 0123456789012345 */ /* 0 */ "mmmmmmmbbbbbbbba" /* 1 */ "mmmmmmmb.......j" - /* 2 */ "mmmmmmmb.......k" + /* 2 */ "mmmmmmmb.......j" /* 3 */ "mmmmmmmbbbbbbbba" // Level 7 @@ -615,7 +608,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* * 0123456789012345 */ /* 0 */ "mmmmmmmmbbbeebba" /* 1 */ "mmmmmmmmb.g....h" - /* 2 */ "mmmmmmmmb.i....l" + /* 2 */ "mmmmmmmmb.i....f" /* 3 */ "mmmmmmmmbbbeebba" // Level 8 @@ -672,19 +665,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 3\n" /* wooddoorblock */ - "d: 64: 6\n" /* wooddoorblock */ - "e: 64: 5\n" /* wooddoorblock */ - "f: 64: 0\n" /* wooddoorblock */ - "g: 64: 2\n" /* wooddoorblock */ - "h: 64: 8\n" /* wooddoorblock */ - "i: 64:12\n" /* wooddoorblock */ - "j: 20: 0\n" /* glass */ - "k: 76: 1\n" /* redstonetorchon */ - "l: 76: 2\n" /* redstonetorchon */ - "m: 19: 0\n" /* sponge */ - "n: 76: 3\n" /* redstonetorchon */ - "o: 76: 4\n" /* redstonetorchon */ - "p: 64: 9\n" /* wooddoorblock */, + "d: 64: 2\n" /* wooddoorblock */ + "e: 64: 0\n" /* wooddoorblock */ + "f: 64: 8\n" /* wooddoorblock */ + "g: 64: 9\n" /* wooddoorblock */ + "h: 20: 0\n" /* glass */ + "i: 76: 1\n" /* redstonetorchon */ + "j: 76: 2\n" /* redstonetorchon */ + "k: 76: 3\n" /* redstonetorchon */ + "l: 76: 4\n" /* redstonetorchon */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 @@ -704,30 +694,30 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "mmmmmmacdammmmmm" + /* 0 */ "mmmmmmaccammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abbbbbb..bbbbbba" - /* 7 */ "e..............f" - /* 8 */ "g..............f" + /* 7 */ "d..............e" + /* 8 */ "d..............e" /* 9 */ "abbbbbbbbbbbbbba" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "mmmmmmahiammmmmm" + /* 0 */ "mmmmmmafgammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" - /* 2 */ "mmmmmmj..jmmmmmm" - /* 3 */ "mmmmmmj..jmmmmmm" - /* 4 */ "mmmmmmbklbmmmmmm" + /* 2 */ "mmmmmmh..hmmmmmm" + /* 3 */ "mmmmmmh..hmmmmmm" + /* 4 */ "mmmmmmbijbmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" - /* 6 */ "abjjbbb..bbbjjba" - /* 7 */ "i...n......n...h" - /* 8 */ "h...o......o...p" - /* 9 */ "abjjbbbjjbbbjjba" + /* 6 */ "abhhbbb..bbbhhba" + /* 7 */ "g...k......k...f" + /* 8 */ "f...l......l...g" + /* 9 */ "abhhbbbhhbbbhhba" // Level 3 /* z\x* 111111 */ @@ -974,14 +964,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "a: 5: 0\n" /* wood */ "b: 5: 5\n" /* wood */ "c: 20: 0\n" /* glass */ - "d: 64: 5\n" /* wooddoorblock */ + "d: 64: 2\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */ - "f: 64: 2\n" /* wooddoorblock */ - "g: 76: 3\n" /* redstonetorchon */ - "h: 64:12\n" /* wooddoorblock */ - "i: 64: 8\n" /* wooddoorblock */ - "j: 64: 9\n" /* wooddoorblock */ - "k: 76: 4\n" /* redstonetorchon */ + "f: 76: 3\n" /* redstonetorchon */ + "g: 64: 9\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ + "i: 76: 4\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, // Block data: @@ -1001,7 +989,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 0 */ "mmaccccccccccamm" /* 1 */ "ba............ab" /* 2 */ "d..............e" - /* 3 */ "f..............e" + /* 3 */ "d..............e" /* 4 */ "ba............ab" /* 5 */ "mmaccccccccccamm" @@ -1009,10 +997,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmaccccccccccamm" - /* 1 */ "bag..........gab" - /* 2 */ "h..............i" - /* 3 */ "i..............j" - /* 4 */ "bak..........kab" + /* 1 */ "baf..........fab" + /* 2 */ "g..............h" + /* 3 */ "h..............g" + /* 4 */ "bai..........iab" /* 5 */ "mmaccccccccccamm" // Level 3 @@ -1673,7 +1661,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = "j: 76: 4\n" /* redstonetorchon */ "k: 64: 1\n" /* wooddoorblock */ "l: 64: 8\n" /* wooddoorblock */ - "m: 19: 0\n" /* sponge */, + "m: 19: 0\n" /* sponge */ + "n: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 @@ -1721,7 +1710,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "mmmmallammmmmm" + /* 0 */ "mmmmalnammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmc..cmmmmmm" /* 3 */ "mmmcc..ccmmmmm" @@ -1729,14 +1718,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = /* 5 */ "mcc......ccmmm" /* 6 */ "mc........ccba" /* 7 */ "c............l" - /* 8 */ "c............l" + /* 8 */ "c............n" /* 9 */ "mc........ccba" /* 10 */ "mcc......ccmmm" /* 11 */ "mmcc....ccmmmm" /* 12 */ "mmmcc..ccmmmmm" /* 13 */ "mmmmc..cmmmmmm" /* 14 */ "mmmmb..bmmmmmm" - /* 15 */ "mmmmallammmmmm" + /* 15 */ "mmmmanlammmmmm" /* 16 */ "dddddddddddddd" // Level 3 |