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-rw-r--r--src/Generating/StructGen.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 47945cc2b..3cc8a09c3 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -54,7 +54,7 @@ const int NEST_SIZE_GRAVEL = 32;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenTrees:
-void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc)
+void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
@@ -306,7 +306,7 @@ int cStructGenTrees::GetNumTrees(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenOreNests:
-void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc)
+void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
@@ -413,7 +413,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenLakes:
-void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc)
+void cStructGenLakes::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
@@ -545,7 +545,7 @@ cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) :
-void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
+void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
{
// If there is no column of the wanted biome, bail out:
if (!HasWantedBiome(a_ChunkDesc))
@@ -665,7 +665,7 @@ cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a
-void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
+void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
{
const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16;
const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1;