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-rw-r--r--src/Generating/BioGen.cpp84
-rw-r--r--src/Generating/IntGen.h4
2 files changed, 44 insertions, 44 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index ee8368b36..f0d2af4f3 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -166,7 +166,7 @@ cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubC
void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
const size_t coefficient = 3;
- const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches;
+ const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + coefficient * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches;
m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
}
@@ -226,7 +226,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
} // for itr - Split[]
if (!m_Biomes.empty())
{
- m_BiomesCount = (int)m_Biomes.size();
+ m_BiomesCount = static_cast<int>(m_Biomes.size());
return;
}
@@ -260,7 +260,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
{
m_Biomes.push_back(Biomes[i]);
}
- m_BiomesCount = (int)m_Biomes.size();
+ m_BiomesCount = static_cast<int>(m_Biomes.size());
}
@@ -385,15 +385,15 @@ void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
{
- double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
- NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
- NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
- double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
- NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
- NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
+ double NoiseX = m_Noise.CubicNoise3D(static_cast<float>(a_BlockX / m_CellSize), static_cast<float>(a_BlockZ / m_CellSize), 1000);
+ NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * static_cast<float>(a_BlockX / m_CellSize), 2 * static_cast<float>(a_BlockZ / m_CellSize), 2000);
+ NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * static_cast<float>(a_BlockX / m_CellSize), 16 * static_cast<float>(a_BlockZ / m_CellSize), 3000);
+ double NoiseZ = m_Noise.CubicNoise3D(static_cast<float>(a_BlockX / m_CellSize), static_cast<float>(a_BlockZ / m_CellSize), 4000);
+ NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * static_cast<float>(a_BlockX / m_CellSize), 2 * static_cast<float>(a_BlockZ / m_CellSize), 5000);
+ NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * static_cast<float>(a_BlockX / m_CellSize), 16 * static_cast<float>(a_BlockZ / m_CellSize), 6000);
- a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
- a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
+ a_DistortedX = a_BlockX + static_cast<int>(m_CellSize * 0.5 * NoiseX);
+ a_DistortedZ = a_BlockZ + static_cast<int>(m_CellSize * 0.5 * NoiseZ);
}
@@ -429,7 +429,7 @@ void cBioGenMultiStepMap::InitializeBiomeGen(cIniFile & a_IniFile)
m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize);
m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize);
m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
- m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize);
+ m_LandBiomesSize = static_cast<float>(a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", static_cast<int>(m_LandBiomesSize)));
}
@@ -554,7 +554,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
{
for (int z = 0; z < cChunkDef::Width; z++)
{
- float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
+ float NoiseCoordZ = static_cast<float>(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
for (int x = 0; x < cChunkDef::Width; x++)
{
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome)
@@ -563,7 +563,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
continue;
}
- float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize;
+ float NoiseCoordX = static_cast<float>(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize;
double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
@@ -597,15 +597,15 @@ void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, c
void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize)
{
- double NoiseX = m_Noise3.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize);
- NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize);
- NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize);
- double NoiseZ = m_Noise6.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize);
- NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize);
- NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize);
+ double NoiseX = m_Noise3.CubicNoise2D( static_cast<float>(a_BlockX / a_CellSize), static_cast<float>(a_BlockZ / a_CellSize));
+ NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * static_cast<float>(a_BlockX / a_CellSize), 2 * static_cast<float>(a_BlockZ / a_CellSize));
+ NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * static_cast<float>(a_BlockX / a_CellSize), 16 * static_cast<float>(a_BlockZ / a_CellSize));
+ double NoiseZ = m_Noise6.CubicNoise2D( static_cast<float>(a_BlockX / a_CellSize), static_cast<float>(a_BlockZ / a_CellSize));
+ NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * static_cast<float>(a_BlockX / a_CellSize), 2 * static_cast<float>(a_BlockZ / a_CellSize));
+ NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * static_cast<float>(a_BlockX / a_CellSize), 16 * static_cast<float>(a_BlockZ / a_CellSize));
- a_DistortedX = a_BlockX + (int)(a_CellSize * 0.5 * NoiseX);
- a_DistortedZ = a_BlockZ + (int)(a_CellSize * 0.5 * NoiseZ);
+ a_DistortedX = a_BlockX + static_cast<int>(a_CellSize * 0.5 * NoiseX);
+ a_DistortedZ = a_BlockZ + static_cast<int>(a_CellSize * 0.5 * NoiseZ);
}
@@ -619,10 +619,10 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
DblMap HumidityMap;
for (int z = 0; z < 17; z += 8)
{
- float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
+ float NoiseCoordZ = static_cast<float>(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
for (int x = 0; x < 17; x += 8)
{
- float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize;
+ float NoiseCoordX = static_cast<float>(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize;
double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
@@ -641,8 +641,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
// Re-map into integral values in [0 .. 255] range:
for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
{
- a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128)));
- a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128)));
+ a_TemperatureMap[idx] = std::max(0, std::min(255, static_cast<int>(128 + TemperatureMap[idx] * 128)));
+ a_HumidityMap[idx] = std::max(0, std::min(255, static_cast<int>(128 + HumidityMap[idx] * 128)));
}
}
@@ -771,8 +771,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
NoiseZ += m_AmpZ2 * m_Noise5.CubicNoise2D(BlockX * m_FreqZ2, BlockZ * m_FreqZ2);
NoiseZ += m_AmpZ3 * m_Noise6.CubicNoise2D(BlockX * m_FreqZ3, BlockZ * m_FreqZ3);
- DistortX[4 * x][4 * z] = (int)(BlockX + NoiseX);
- DistortZ[4 * x][4 * z] = (int)(BlockZ + NoiseZ);
+ DistortX[4 * x][4 * z] = static_cast<int>(BlockX + NoiseX);
+ DistortZ[4 * x][4 * z] = static_cast<int>(BlockZ + NoiseZ);
}
LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
@@ -913,18 +913,18 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
{
m_VoronoiLarge.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelLargeCellSize", 1024));
m_VoronoiSmall.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelSmallCellSize", 128));
- m_FreqX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01);
- m_AmpX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80);
- m_FreqX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05);
- m_AmpX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20);
- m_FreqX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1),
- m_AmpX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8);
- m_FreqZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01);
- m_AmpZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80);
- m_FreqZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.05);
- m_AmpZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 20);
- m_FreqZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.1);
- m_AmpZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 8);
+ m_FreqX1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01));
+ m_AmpX1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80));
+ m_FreqX2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05));
+ m_AmpX2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20));
+ m_FreqX3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1)),
+ m_AmpX3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8));
+ m_FreqZ1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01));
+ m_AmpZ1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80));
+ m_FreqZ2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.05));
+ m_AmpZ2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 20));
+ m_FreqZ3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.1));
+ m_AmpZ3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 8));
}
@@ -1022,7 +1022,7 @@ public:
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]);
+ cChunkDef::SetBiome(a_Biomes, x, z, static_cast<EMCSBiome>(vals[x + cChunkDef::Width * z]));
}
}
}
@@ -1126,7 +1126,7 @@ public:
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]);
+ cChunkDef::SetBiome(a_Biomes, x, z, static_cast<EMCSBiome>(vals[x + cChunkDef::Width * z]));
}
}
}
diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h
index 9cc881639..3f94ec3d0 100644
--- a/src/Generating/IntGen.h
+++ b/src/Generating/IntGen.h
@@ -754,7 +754,7 @@ public:
int IdxZ = z * SizeX;
for (int x = 0; x < SizeX; x++)
{
- size_t val = (size_t)a_Values[x + IdxZ];
+ size_t val = static_cast<size_t>(a_Values[x + IdxZ]);
const cBiomesInGroups & Biomes = (val > bgfRare) ?
rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] :
biomesInGroups[val % ARRAYCOUNT(biomesInGroups)];
@@ -891,7 +891,7 @@ public:
}
// There's a river, change the output to a river or a frozen river, based on the original biome:
- if (IsBiomeVeryCold((EMCSBiome)a_Values[idx]))
+ if (IsBiomeVeryCold(static_cast<EMCSBiome>(a_Values[idx])))
{
a_Values[idx] = biFrozenRiver;
}