diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/ChunkDesc.h | 2 | ||||
-rw-r--r-- | src/Generating/CompoGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 6 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.cpp | 2 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.h | 4 | ||||
-rw-r--r-- | src/Generating/Prefab.cpp | 2 | ||||
-rw-r--r-- | src/Generating/Prefab.h | 2 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 14 | ||||
-rw-r--r-- | src/Generating/Trees.cpp | 8 |
11 files changed, 25 insertions, 25 deletions
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index 8edc2800b..b306b1ee5 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -186,7 +186,7 @@ public: // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); } - // CANNOT, different compression! + // CANNOT, different compression! // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); } inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); } inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 160d095ed..faf2ac243 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -68,7 +68,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) static BLOCKTYPE Blocks[] = { E_BLOCK_STONE, - E_BLOCK_COBBLESTONE, + E_BLOCK_COBBLESTONE, E_BLOCK_LOG, E_BLOCK_PLANKS, E_BLOCK_SANDSTONE, @@ -563,7 +563,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) { //* FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; //*/ diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 167fbab37..09921abb0 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -234,7 +234,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) { if (CacheSize < 4) { - LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; @@ -252,7 +252,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -260,7 +260,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { if (CacheSize < 4) { - LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index dd1ab045d..13871bbd8 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -214,7 +214,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) // Generate small foliage (1-block): // TODO: Update heightmap with 1-block-tall foliage - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; const float zz = (float)BlockZ; @@ -678,7 +678,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution); if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0)) { - LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", + LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", (a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava", DefaultHeightDistribution.c_str() ); diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 537e30a31..b02e06951 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -267,7 +267,7 @@ float cHeiGenClassic::GetNoise(float x, float y) void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index fe1005dba..ae4b6e36c 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -1,7 +1,7 @@ // PieceGenerator.cpp -// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class +// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" #include "Globals.h" diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index fd8576706..f06029280 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -1,7 +1,7 @@ // PieceGenerator.h -// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class +// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" /* @@ -251,7 +251,7 @@ protected: const cPiece::cConnector & a_ExistingConnector, // The existing connector const Vector3i & a_ToPos, // The position on which the new connector should be placed const cPiece & a_Piece, // The new piece - const cPiece::cConnector & a_NewConnector, // The connector of the new piece + const cPiece::cConnector & a_NewConnector, // The connector of the new piece int a_NumCCWRotations, // Number of rotations for the new piece to align the connector const cPlacedPieces & a_OutPieces // All the already-placed pieces to check ); diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 7d876909a..6da3c3d10 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -181,7 +181,7 @@ void cPrefab::AddRotatedBlockAreas(void) m_BlockArea[2].CopyFrom(m_BlockArea[0]); m_BlockArea[2].MirrorXY(); m_BlockArea[2].MirrorYZ(); - } + } // 3 CCW rotations = 1 CW rotation: if ((m_AllowedRotations & 0x04) != 0) diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 8b4e4b4ef..eb905e78e 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -183,7 +183,7 @@ protected: bool m_MoveToGround; - // cPiece overrides: + // cPiece overrides: virtual cConnectors GetConnectors(void) const override; virtual Vector3i GetSize(void) const override; virtual cCuboid GetHitBox(void) const override; diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 2e41243d6..5deded17d 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -151,7 +151,7 @@ void cStructGenTrees::GenerateSingleTree( sSetBlockVector TreeLogs, TreeOther; GetTreeImageByBiome( a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, - m_Noise, a_Seq, + m_Noise, a_Seq, a_ChunkDesc.GetBiome(x, z), TreeLogs, TreeOther ); @@ -181,7 +181,7 @@ void cStructGenTrees::GenerateSingleTree( } ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); } @@ -500,7 +500,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a continue; } int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16; - for (int x = -BubbleR; x <= BubbleR; x++) + for (int x = -BubbleR; x <= BubbleR; x++) { if (x * x + DistYZ < RSquared) { @@ -511,10 +511,10 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a } // for y } // for i - bubbles - // Turn air in the bottom half into liquid: + // Turn air in the bottom half into liquid: for (int y = 0; y < 4; y++) { - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) + for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) { if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR) { @@ -573,8 +573,8 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) // Interpolate the lowest floor: for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) { - FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * + FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 7478be69b..eac086de6 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -83,7 +83,7 @@ static const sCoords BigO4[] = // Part of Big Jungle tree -typedef struct +typedef struct { const sCoords * Coords; size_t Count; @@ -203,7 +203,7 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No { GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } - else + else { GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } @@ -598,11 +598,11 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise } int h = a_BlockY + TrunkHeight + 2; - // Top layer - just a single leaves block: + // Top layer - just a single leaves block: a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); h--; - // One more layer is above the trunk, push the central leaves: + // One more layer is above the trunk, push the central leaves: a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); // Layers expanding in size, then collapsing again: |