diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/PieceGenerator.cpp | 5 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.h | 3 | ||||
-rw-r--r-- | src/Generating/Prefabs/NetherFortPrefabs.cpp | 153 |
3 files changed, 104 insertions, 57 deletions
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 8e9a48be6..db45cd08b 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -388,7 +388,8 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Get a list of available connections: const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; cConnections Connections; - cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type); + int WantedConnectorType = -a_Connector.m_Type; + cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType); Connections.reserve(AvailablePieces.size()); Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); @@ -406,7 +407,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector( cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) { - if (itrC->m_Type != a_Connector.m_Type) + if (itrC->m_Type != WantedConnectorType) { continue; } diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index f4433b947..16bec3bb4 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -38,7 +38,8 @@ public: /** Position relative to the piece */ Vector3i m_Pos; - /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */ + /** Type of the connector. Any arbitrary number; the generator connects only connectors of opposite + (negative) types. */ int m_Type; /** Direction in which the connector is facing. diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index d2ef5663d..088340391 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -134,7 +134,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 2, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 2, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 2, 2: 4\n" /* Type 1, direction X- */ + "-1: 12, 2, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -143,7 +145,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -291,7 +293,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 2, 4: 5\n" /* Type 1, direction X+ */ "1: 6, 2, 0: 2\n" /* Type 1, direction Z- */ - "1: 0, 2, 4: 4\n" /* Type 1, direction X- */, + "1: 0, 2, 4: 4\n" /* Type 1, direction X- */ + "-1: 12, 2, 4: 5\n" /* Type -1, direction X+ */ + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */ + "-1: 0, 2, 4: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -300,7 +305,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -420,7 +425,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -590,7 +595,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -790,7 +795,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 5, @@ -991,7 +996,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -1085,7 +1090,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -1185,7 +1190,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -1208,7 +1213,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 4, 6, 15, // MaxX, MaxY, MaxZ + 4, 16, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1364,7 +1369,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -1604,7 +1609,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 5, @@ -1933,7 +1938,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -2052,7 +2057,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 500, @@ -2212,7 +2217,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -2302,7 +2307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2311,7 +2318,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 300, @@ -2401,7 +2408,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 12, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2410,7 +2419,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 300, @@ -2494,7 +2503,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2503,7 +2514,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 500, @@ -2631,7 +2642,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ - "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */, + "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2640,7 +2653,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -2769,7 +2782,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */, + "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ + "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2778,7 +2793,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -2890,7 +2905,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 8, 1, 4: 5\n" /* Type 1, direction X+ */ "1: 4, 1, 0: 2\n" /* Type 1, direction Z- */ "1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 4: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ + "-1: 8, 1, 4: 5\n" /* Type -1, direction X+ */ + "-1: 4, 1, 8: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */ + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2899,7 +2918,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -3040,7 +3059,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */, + "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 8, 8, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3049,7 +3070,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 1000, @@ -3139,7 +3160,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */, + "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 13, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3148,7 +3171,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -3393,7 +3416,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 6, 7: 4\n" /* Type 1, direction X- */ "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */ - "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */, + "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */ + "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */ + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3402,7 +3428,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -3722,7 +3748,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 11, 1, 7: 5\n" /* Type 1, direction X+ */ - "1: 0, 9, 7: 4\n" /* Type 1, direction X- */, + "1: 0, 9, 7: 4\n" /* Type 1, direction X- */ + "-1: 11, 1, 7: 5\n" /* Type -1, direction X+ */ + "-1: 0, 9, 7: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3731,7 +3759,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -4009,7 +4037,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -4186,7 +4214,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ + "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4195,7 +4225,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4338,7 +4368,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4481,7 +4511,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4586,7 +4616,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ - "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */, + "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */ + "-1: 12, 1, 4: 5\n" /* Type -1, direction X+ */ + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4595,7 +4628,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4712,7 +4745,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ - "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */, + "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */ + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */ + "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4721,7 +4757,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4806,7 +4842,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4815,7 +4853,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4901,7 +4939,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4910,7 +4950,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4996,7 +5036,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */, + "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -5005,7 +5049,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -5120,7 +5164,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -5314,7 +5358,8 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = // Connectors: "0: 6, 1, 0: 2\n" /* Type 0, direction Z- */ - "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */, + "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */ + "-1: 6, 1, 12: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -5323,7 +5368,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, |