diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/BioGen.cpp | 35 | ||||
-rw-r--r-- | src/Generating/Caves.cpp | 2 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 1 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 4 |
4 files changed, 30 insertions, 12 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 217ca8f80..3ee0bd4c5 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -913,15 +913,32 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, int a_BiomeIdx, int a_D void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) { - // TODO: Read these from a file - m_VoronoiLarge.SetCellSize(1024); - m_VoronoiSmall.SetCellSize(128); - m_DistortX.AddOctave(0.01f, 16); - m_DistortX.AddOctave(0.005f, 8); - m_DistortX.AddOctave(0.0025f, 4); - m_DistortZ.AddOctave(0.01f, 16); - m_DistortZ.AddOctave(0.005f, 8); - m_DistortZ.AddOctave(0.0025f, 4); + m_VoronoiLarge.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelLargeCellSize", 1024)); + m_VoronoiSmall.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelSmallCellSize", 128)); + m_DistortX.AddOctave( + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01), + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 16) + ); + m_DistortX.AddOctave( + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.005), + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 8) + ); + m_DistortX.AddOctave( + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.0025), + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 4) + ); + m_DistortZ.AddOctave( + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01), + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 16) + ); + m_DistortZ.AddOctave( + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.005), + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 8) + ); + m_DistortZ.AddOctave( + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.0025), + (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 4) + ); } diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 71154dff9..fc925a150 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -755,7 +755,7 @@ void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc) float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; - if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold) + if ((std::abs(n1 + n3) * std::abs(n2 + n4)) > m_Threshold) { a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); } diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index eb57a5faa..96e3dc26b 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -15,6 +15,7 @@ #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" #include "../World.h" +#include "inifile/iniFile.h" diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index eb816f564..c3ca30384 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); for (size_t i = 0; i < ARRAYCOUNT(Height); i++) { - Height[i] = abs(Height[i]) * m_HeightAmplification + 1; + Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1; } // Modify the noise by height data: @@ -395,7 +395,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 17; x += UPSCALE_X) { NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; + NOISE_DATATYPE val = std::abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; Height[x + 17 * z] = val * val * val; } } |