diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/Caves.cpp | 10 | ||||
-rw-r--r-- | src/Generating/MineShafts.cpp | 6 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.cpp | 9 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.h | 3 | ||||
-rw-r--r-- | src/Generating/Prefab.cpp | 63 | ||||
-rw-r--r-- | src/Generating/Prefabs/NetherFortPrefabs.cpp | 153 | ||||
-rw-r--r-- | src/Generating/Ravines.cpp | 10 | ||||
-rw-r--r-- | src/Generating/Trees.cpp | 2 |
8 files changed, 159 insertions, 97 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 5cad11d2a..6df22a14a 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -239,9 +239,15 @@ void cCaveTunnel::Randomize(cNoise & a_Noise) bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst) { + if (a_Src.size() < 2) + { + // There are no midpoints, nothing to smooth + return true; + } + // Smoothing: for each line segment, add points on its 1/4 lengths bool res = false; - int Num = a_Src.size() - 2; // this many intermediary points + size_t Num = a_Src.size() - 2; // this many intermediary points a_Dst.clear(); a_Dst.reserve(Num * 2 + 2); cCaveDefPoints::const_iterator itr = a_Src.begin() + 1; @@ -251,7 +257,7 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & int PrevY = Source.m_BlockY; int PrevZ = Source.m_BlockZ; int PrevR = Source.m_Radius; - for (int i = 0; i <= Num; ++i, ++itr) + for (size_t i = 0; i <= Num; ++i, ++itr) { int dx = itr->m_BlockX - PrevX; int dy = itr->m_BlockY - PrevY; diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 231295c3f..af63e549b 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -543,7 +543,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( { cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); BoundingBox.p2.y += 3; - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS switch (a_Direction) { @@ -985,7 +985,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit( ) { cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; BoundingBox.p2.y += 3; if ((rnd % 4) < 2) { @@ -1127,7 +1127,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit( cNoise & a_Noise ) { - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; cCuboid Box; switch (a_Direction) { diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 8e9a48be6..ce19c1c95 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -339,9 +339,9 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i int NumRotations = 1; for (size_t i = 1; i < ARRAYCOUNT(Rotations); i++) { - if (StartingPiece->CanRotateCCW(i)) + if (StartingPiece->CanRotateCCW((int)i)) { - Rotations[NumRotations] = i; + Rotations[NumRotations] = (int)i; NumRotations += 1; } } @@ -388,7 +388,8 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Get a list of available connections: const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; cConnections Connections; - cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type); + int WantedConnectorType = -a_Connector.m_Type; + cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType); Connections.reserve(AvailablePieces.size()); Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); @@ -406,7 +407,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector( cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) { - if (itrC->m_Type != a_Connector.m_Type) + if (itrC->m_Type != WantedConnectorType) { continue; } diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index f4433b947..16bec3bb4 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -38,7 +38,8 @@ public: /** Position relative to the piece */ Vector3i m_Pos; - /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */ + /** Type of the connector. Any arbitrary number; the generator connects only connectors of opposite + (negative) types. */ int m_Type; /** Direction in which the connector is facing. diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 44d5097de..0f20603be 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -174,44 +174,47 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) - int MaxX = Image.GetSizeX(); - int MaxZ = Image.GetSizeZ(); - for (int z = 0; z < MaxZ; z++) + if (m_ShouldExtendFloor) { - int RelZ = Placement.z + z; - if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) + int MaxX = Image.GetSizeX(); + int MaxZ = Image.GetSizeZ(); + for (int z = 0; z < MaxZ; z++) { - // Z coord outside the chunk - continue; - } - for (int x = 0; x < MaxX; x++) - { - int RelX = Placement.x + x; - if ((RelX < 0) || (RelX >= cChunkDef::Width)) - { - // X coord outside the chunk - continue; - } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); - if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) + int RelZ = Placement.z + z; + if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) { - // Do not expand air nor sponge blocks + // Z coord outside the chunk continue; } - for (int y = Placement.y - 1; y >= 0; y--) + for (int x = 0; x < MaxX; x++) { - BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); - if (ExistingBlock != E_BLOCK_AIR) + int RelX = Placement.x + x; + if ((RelX < 0) || (RelX >= cChunkDef::Width)) + { + // X coord outside the chunk + continue; + } + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); + if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) { - // End the expansion for this column, reached the end - break; + // Do not expand air nor sponge blocks + continue; } - a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); - } // for y - } // for x - } // for z + for (int y = Placement.y - 1; y >= 0; y--) + { + BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); + if (ExistingBlock != E_BLOCK_AIR) + { + // End the expansion for this column, reached the end + break; + } + a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); + } // for y + } // for x + } // for z + } } diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index d2ef5663d..088340391 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -134,7 +134,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 2, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 2, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 2, 2: 4\n" /* Type 1, direction X- */ + "-1: 12, 2, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -143,7 +145,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -291,7 +293,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 2, 4: 5\n" /* Type 1, direction X+ */ "1: 6, 2, 0: 2\n" /* Type 1, direction Z- */ - "1: 0, 2, 4: 4\n" /* Type 1, direction X- */, + "1: 0, 2, 4: 4\n" /* Type 1, direction X- */ + "-1: 12, 2, 4: 5\n" /* Type -1, direction X+ */ + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */ + "-1: 0, 2, 4: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -300,7 +305,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -420,7 +425,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -590,7 +595,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -790,7 +795,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 5, @@ -991,7 +996,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -1085,7 +1090,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -1185,7 +1190,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -1208,7 +1213,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 4, 6, 15, // MaxX, MaxY, MaxZ + 4, 16, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1364,7 +1369,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -1604,7 +1609,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 5, @@ -1933,7 +1938,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 20, @@ -2052,7 +2057,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 500, @@ -2212,7 +2217,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -2302,7 +2307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2311,7 +2318,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 300, @@ -2401,7 +2408,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 12, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2410,7 +2419,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 300, @@ -2494,7 +2503,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2503,7 +2514,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 500, @@ -2631,7 +2642,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ - "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */, + "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2640,7 +2653,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -2769,7 +2782,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */ - "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */, + "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ + "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */ + "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2778,7 +2793,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -2890,7 +2905,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 8, 1, 4: 5\n" /* Type 1, direction X+ */ "1: 4, 1, 0: 2\n" /* Type 1, direction Z- */ "1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 4: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ + "-1: 8, 1, 4: 5\n" /* Type -1, direction X+ */ + "-1: 4, 1, 8: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */ + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2899,7 +2918,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -3040,7 +3059,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */, + "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 8, 8, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3049,7 +3070,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 1000, @@ -3139,7 +3160,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */, + "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 13, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3148,7 +3171,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -3393,7 +3416,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 6, 7: 4\n" /* Type 1, direction X- */ "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */ - "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */, + "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */ + "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */ + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3402,7 +3428,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -3722,7 +3748,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 11, 1, 7: 5\n" /* Type 1, direction X+ */ - "1: 0, 9, 7: 4\n" /* Type 1, direction X- */, + "1: 0, 9, 7: 4\n" /* Type 1, direction X- */ + "-1: 11, 1, 7: 5\n" /* Type -1, direction X+ */ + "-1: 0, 9, 7: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -3731,7 +3759,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -4009,7 +4037,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 10, @@ -4186,7 +4214,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ - "1: 0, 1, 6: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ + "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */ + "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4195,7 +4225,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4338,7 +4368,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4481,7 +4511,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4586,7 +4616,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 4: 4\n" /* Type 1, direction X- */ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ - "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */, + "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */ + "-1: 12, 1, 4: 5\n" /* Type -1, direction X+ */ + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4595,7 +4628,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4712,7 +4745,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 0, 1, 6: 4\n" /* Type 1, direction X- */ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ - "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */, + "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */ + "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */ + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */ + "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4721,7 +4757,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4806,7 +4842,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4815,7 +4853,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4901,7 +4939,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] = // Connectors: "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ - "1: 0, 1, 2: 4\n" /* Type 1, direction X- */, + "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4910,7 +4950,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -4996,7 +5036,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] = "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ - "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */, + "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */ + "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */ + "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ + "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -5005,7 +5049,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -5120,7 +5164,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, @@ -5314,7 +5358,8 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = // Connectors: "0: 6, 1, 0: 2\n" /* Type 0, direction Z- */ - "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */, + "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */ + "-1: 6, 1, 12: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -5323,7 +5368,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] = cBlockArea::msSpongePrint, // ShouldExtendFloor: - false, + true, // DefaultWeight: 100, diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 267dcbbf9..a036cf25f 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -306,8 +306,14 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst) { + if (a_Src.size() < 2) + { + // No midpoints, nothing to refine + return; + } + // Smoothing: for each line segment, add points on its 1/4 lengths - int Num = a_Src.size() - 2; // this many intermediary points + size_t Num = a_Src.size() - 2; // this many intermediary points a_Dst.clear(); a_Dst.reserve(Num * 2 + 2); cRavDefPoints::const_iterator itr = a_Src.begin() + 1; @@ -318,7 +324,7 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR int PrevR = Source.m_Radius; int PrevT = Source.m_Top; int PrevB = Source.m_Bottom; - for (int i = 0; i <= Num; ++i, ++itr) + for (size_t i = 0; i <= Num; ++i, ++itr) { int dx = itr->m_BlockX - PrevX; int dz = itr->m_BlockZ - PrevZ; diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 4909587b1..4f1553c36 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -136,7 +136,7 @@ inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_Colu { int x = a_BlockX + a_Coords[i].x; int z = a_BlockZ + a_Coords[i].z; - if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + i, z + 64 * a_Seq) <= a_Chance) + if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + (int)i, z + 64 * a_Seq) <= a_Chance) { for (int j = 0; j < a_ColumnHeight; j++) { |