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-rw-r--r--src/Generating/Prefab.cpp65
-rw-r--r--src/Generating/Prefab.h10
2 files changed, 72 insertions, 3 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 824800119..ded4f6c41 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -17,13 +17,14 @@ uses a prefabricate in a cBlockArea for drawing itself.
cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
- m_AllowedRotations(7), // TODO: All rotations allowed (not in the definition yet)
- m_MergeStrategy(cBlockArea::msImprint)
+ m_AllowedRotations(a_Def.m_AllowedRotations),
+ m_MergeStrategy(a_Def.m_MergeStrategy)
{
m_BlockArea.Create(m_Size);
CharMap cm;
ParseCharMap(cm, a_Def.m_CharMap);
ParseBlockImage(cm, a_Def.m_Image);
+ ParseConnectors(a_Def.m_Connectors);
}
@@ -42,6 +43,22 @@ void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement)
+bool cPrefab::HasConnectorType(int a_ConnectorType) const
+{
+ for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr)
+ {
+ if (itr->m_Type == a_ConnectorType)
+ {
+ return true;
+ }
+ } // for itr - m_Connectors[]
+ return false;
+}
+
+
+
+
+
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
// Initialize the charmap to all-invalid values:
@@ -102,6 +119,50 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
+void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
+{
+ AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
+ for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
+ {
+ if (itr->empty())
+ {
+ continue;
+ }
+ // Split into components: "Type: X, Y, Z: Face":
+ AStringVector Defs = StringSplitAndTrim(*itr, ":");
+ if (Defs.size() != 3)
+ {
+ LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
+ continue;
+ }
+ AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
+ if (Coords.size() != 3)
+ {
+ LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
+ continue;
+ }
+
+ // Check that the BlockFace is within range:
+ int BlockFace = atoi(Defs[2].c_str());
+ if ((BlockFace < 0) || (BlockFace >= 6))
+ {
+ LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
+ continue;
+ }
+
+ // Add the connector:
+ m_Connectors.push_back(cPiece::cConnector(
+ atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
+ atoi(Defs[0].c_str()), // Connector type
+ (eBlockFace)BlockFace
+ ));
+ } // for itr - Lines[]
+}
+
+
+
+
+
cPiece::cConnectors cPrefab::GetConnectors(void) const
{
return m_Connectors;
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index 6596b906b..3733166ab 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -33,13 +33,18 @@ public:
int m_SizeZ;
const char * m_CharMap;
const char * m_Image;
- // TODO: Connectors
+ const char * m_Connectors;
+ int m_AllowedRotations;
+ cBlockArea::eMergeStrategy m_MergeStrategy;
};
cPrefab(const sDef & a_Def);
/** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */
void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement);
+
+ /** Returns true if the prefab has any connector of the specified type. */
+ bool HasConnectorType(int a_ConnectorType) const;
protected:
/** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */
@@ -76,6 +81,9 @@ protected:
/** Parses the Image in the definition into m_BlockArea's block types and metas, using the specified CharMap. */
void ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage);
+
+ /** Parses the connectors definition text into m_Connectors member. */
+ void ParseConnectors(const char * a_ConnectorsDef);
};