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-rw-r--r--src/Generating/EnderDragonFightStructuresGen.h6
-rw-r--r--src/Generating/FinishGen.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/Generating/EnderDragonFightStructuresGen.h b/src/Generating/EnderDragonFightStructuresGen.h
index be6b2506e..7d415e80b 100644
--- a/src/Generating/EnderDragonFightStructuresGen.h
+++ b/src/Generating/EnderDragonFightStructuresGen.h
@@ -2,9 +2,9 @@
#pragma once
/*
-https://minecraft.gamepedia.com/End_spike
-https://minecraft.gamepedia.com/End_Crystal
-https://minecraft.gamepedia.com/Ender_Dragon
+https://minecraft.wiki/w/End_spike
+https://minecraft.wiki/w/End_Crystal
+https://minecraft.wiki/w/Ender_Dragon
*/
#include "FinishGen.h"
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 0cf65d1f6..f899a1dbb 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -1914,7 +1914,7 @@ void cFinishGenOreNests::GenerateOre(
}
// Gold ores are generated more often in Mesa-Type-Biomes:
- // https://minecraft.gamepedia.com/Gold_Ore
+ // https://minecraft.wiki/w/Gold_Ore
if (a_OreType == E_BLOCK_GOLD_ORE)
{
const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4);