diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 48 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.h | 63 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 206 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.h | 17 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 6 | ||||
-rw-r--r-- | src/Generating/FinishGen.h | 6 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 74 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 4 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 2 |
9 files changed, 258 insertions, 168 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 126a896af..baa5b76b8 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -2,13 +2,11 @@ #include "Globals.h" #include "ChunkGenerator.h" -#include "../World.h" #include "inifile/iniFile.h" -#include "../Root.h" -#include "../Bindings/PluginManager.h" #include "ChunkDesc.h" #include "ComposableGenerator.h" #include "Noise3DGenerator.h" +#include "../MersenneTwister.h" @@ -29,8 +27,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500; cChunkGenerator::cChunkGenerator(void) : super("cChunkGenerator"), - m_World(NULL), - m_Generator(NULL) + m_Generator(NULL), + m_PluginInterface(NULL), + m_ChunkSink(NULL) { } @@ -47,10 +46,12 @@ cChunkGenerator::~cChunkGenerator() -bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) +bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile) { + m_PluginInterface = &a_PluginInterface; + m_ChunkSink = &a_ChunkSink; + MTRand rnd; - m_World = a_World; m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); @@ -73,7 +74,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) return false; } - m_Generator->Initialize(a_World, a_IniFile); + m_Generator->Initialize(a_IniFile); return super::Start(); } @@ -237,14 +238,14 @@ void cChunkGenerator::Execute(void) } // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set - if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) + if ((coords.m_ChunkY == 0) && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) { LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); // Already generated, ignore request continue; } - if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) + if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) { LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); continue; @@ -253,9 +254,6 @@ void cChunkGenerator::Execute(void) LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - NumChunksGenerated++; } // while (!bStop) } @@ -265,27 +263,20 @@ void cChunkGenerator::Execute(void) void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { + ASSERT(m_PluginInterface != NULL); + ASSERT(m_ChunkSink != NULL); + cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); + m_PluginInterface->CallHookChunkGenerating(ChunkDesc); m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); + m_PluginInterface->CallHookChunkGenerated(ChunkDesc); #ifdef _DEBUG // Verify that the generator has produced valid data: ChunkDesc.VerifyHeightmap(); #endif - cChunkDef::BlockNibbles BlockMetas; - ChunkDesc.CompressBlockMetas(BlockMetas); - - m_World->SetChunkData( - a_ChunkX, a_ChunkZ, - ChunkDesc.GetBlockTypes(), BlockMetas, - NULL, NULL, // We don't have lighting, chunk will be lighted when needed - &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), - ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(), - true - ); + m_ChunkSink->OnChunkGenerated(ChunkDesc); } @@ -304,9 +295,8 @@ cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : -void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile) { - m_World = a_World; UNUSED(a_IniFile); } @@ -319,7 +309,7 @@ EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) cChunkDef::BiomeMap Biomes; int Y = 0; int ChunkX, ChunkZ; - cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ); + cChunkDef::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, ChunkZ); GenerateBiomes(ChunkX, ChunkZ, Biomes); return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ); } diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 2d3bb8082..9b2d9eb3c 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -26,7 +26,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients // fwd: -class cWorld; class cIniFile; class cChunkDesc; @@ -40,7 +39,7 @@ class cChunkGenerator : typedef cIsThread super; public: - /// The interface that a class has to implement to become a generator + /** The interface that a class has to implement to become a generator */ class cGenerator { public: @@ -48,7 +47,7 @@ public: virtual ~cGenerator() {} ; // Force a virtual destructor /// Called to initialize the generator on server startup. - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile); + virtual void Initialize(cIniFile & a_IniFile); /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; @@ -61,14 +60,59 @@ public: protected: cChunkGenerator & m_ChunkGenerator; - cWorld * m_World; + } ; + + + /** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */ + class cPluginInterface + { + public: + // Force a virtual destructor + virtual ~cPluginInterface() {} + + /** Called when the chunk is about to be generated. + The generator may be partly or fully overriden by the implementation + */ + virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0; + + /** Called after the chunk is generated, before it is handed to the chunk sink. + a_ChunkDesc contains the generated chunk data. Implementation may modify this data. + */ + virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + } ; + + + /** The interface through which the generated chunks are handed to the cWorld or whoever created us. */ + class cChunkSink + { + public: + // Force a virtual destructor + virtual ~cChunkSink() {} + + /** Called after the chunk has been generated + The interface may store the chunk, send it over network, whatever. + The chunk is not expected to be modified, but the generator will survive if the implementation + changes the data within. All changes are ignored, though. + */ + virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + + /** Called just before the chunk generation is started, + to verify that it hasn't been generated in the meantime. + If this callback returns true, the chunk is not generated. + */ + virtual bool IsChunkValid(int a_ChunkX, int a_ChunkZ) = 0; + + /** Called when the generator is overloaded to skip chunks that are no longer needed. + If this callback returns false, the chunk is not generated. + */ + virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0; } ; cChunkGenerator (void); ~cChunkGenerator(); - bool Start(cWorld * a_World, cIniFile & a_IniFile); + bool Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile); void Stop(void); /// Queues the chunk for generation; removes duplicate requests @@ -91,8 +135,6 @@ public: private: - cWorld * m_World; - int m_Seed; cCriticalSection m_CS; @@ -101,6 +143,13 @@ private: cEvent m_evtRemoved; ///< Set when an item is removed from the queue cGenerator * m_Generator; ///< The actual generator engine used to generate chunks + + /** The plugin interface that may modify the generated chunks */ + cPluginInterface * m_PluginInterface; + + /** The destination where the generated chunks are sent */ + cChunkSink * m_ChunkSink; + // cIsThread override: virtual void Execute(void) override; diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 9817b6654..b01f84627 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -28,11 +28,88 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTerrainCompositionGen: +cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) +{ + AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); + if (CompoGenName.empty()) + { + LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); + CompoGenName = "Biomal"; + a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName); + } + + cTerrainCompositionGen * res = NULL; + if (NoCaseCompare(CompoGenName, "sameblock") == 0) + { + res = new cCompoGenSameBlock; + } + else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) + { + res = new cCompoGenDebugBiomes; + } + else if (NoCaseCompare(CompoGenName, "classic") == 0) + { + res = new cCompoGenClassic; + } + else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(CompoGenName, "end") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(CompoGenName, "nether") == 0) + { + res = new cCompoGenNether(a_Seed); + } + else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(CompoGenName, "biomal") == 0) + { + res = new cCompoGenBiomal(a_Seed); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cCompoGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDesc Desc(200 + x * 8, 200 + x * 8); + a_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap()); + a_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap()); + res->ComposeTerrain(Desc); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str()); + a_IniFile.DeleteValue("Generator", "CompositionGen"); + a_IniFile.SetValue("Generator", "CompositionGen", "Biomal"); + return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed); + } + ASSERT(res != NULL); + + // Read the settings from the ini file: + res->InitializeCompoGen(a_IniFile); + + return res; +} +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cComposableGenerator: + cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), m_BiomeGen(NULL), @@ -80,9 +157,9 @@ cComposableGenerator::~cComposableGenerator() -void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cComposableGenerator::Initialize(cIniFile & a_IniFile) { - super::Initialize(a_World, a_IniFile); + super::Initialize(a_IniFile); InitBiomeGen(a_IniFile); InitHeightGen(a_IniFile); @@ -173,60 +250,8 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - int Seed = m_ChunkGenerator.GetSeed(); bool CacheOffByDefault = false; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - m_HeightGen = new cHeiGenFlat; - CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - m_HeightGen = new cHeiGenClassic(Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - m_HeightGen = new cEndGen(Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - m_HeightGen = new cNoise3DComposable(Seed); - } - else // "biomal" or <not found> - { - if (NoCaseCompare(HeightGenName, "biomal") != 0) - { - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - } - m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - m_HeightGen->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Read the settings: - m_HeightGen->InitializeHeightGen(a_IniFile); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -251,67 +276,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - int Seed = m_ChunkGenerator.GetSeed(); - AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); - if (CompoGenName.empty()) - { - LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); - CompoGenName = "Biomal"; - } - if (NoCaseCompare(CompoGenName, "sameblock") == 0) - { - m_CompositionGen = new cCompoGenSameBlock; - } - else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) - { - m_CompositionGen = new cCompoGenDebugBiomes; - } - else if (NoCaseCompare(CompoGenName, "classic") == 0) - { - m_CompositionGen = new cCompoGenClassic; - } - else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) - { - m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - } - else if (NoCaseCompare(CompoGenName, "end") == 0) - { - m_CompositionGen = new cEndGen(Seed); - } - else if (NoCaseCompare(CompoGenName, "nether") == 0) - { - m_CompositionGen = new cCompoGenNether(Seed); - } - else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) - { - m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed()); - } - else - { - if (NoCaseCompare(CompoGenName, "biomal") != 0) - { - LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str()); - } - m_CompositionGen = new cCompoGenBiomal(Seed); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cCompoGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDesc Desc(200 + x * 8, 200 + x * 8); - m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap()); - m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap()); - m_CompositionGen->ComposeTerrain(Desc); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Read the settings from the ini file: - m_CompositionGen->InitializeCompoGen(a_IniFile); + m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) @@ -402,15 +367,16 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int Seed = m_ChunkGenerator.GetSeed(); - AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); + eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld")); + AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); AStringVector Str = StringSplitAndTrim(Finishers, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) { // Finishers, alpha-sorted: if (NoCaseCompare(*itr, "BottomLava") == 0) { - int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10; + int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); } @@ -424,7 +390,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "LavaSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World)); + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); } else if (NoCaseCompare(*itr, "Lilypads") == 0) { @@ -448,7 +414,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World)); + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); } } // for itr - Str[] } diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 732f64303..29add0636 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -50,7 +50,7 @@ public: virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} /// Creates the correct BiomeGen descendant based on the ini file settings and the seed provided. - /// a_CacheOffByDefault gets set to whether the cache should be enabled by default + /// a_CacheOffByDefault gets set to whether the cache should be disabled by default /// Used in BiomeVisualiser, too. /// Implemented in BioGen.cpp! static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); @@ -77,6 +77,13 @@ public: /// Reads parameters from the ini file, prepares generator for use. virtual void InitializeHeightGen(cIniFile & a_IniFile) {} + + /** Creates the correct TerrainHeightGen descendant based on the ini file settings and the seed provided. + a_BiomeGen is the underlying biome generator, some height generators may depend on it to generate more biomes + a_CacheOffByDefault gets set to whether the cache should be disabled by default + Implemented in HeiGen.cpp! + */ + static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -97,6 +104,12 @@ public: /// Reads parameters from the ini file, prepares generator for use. virtual void InitializeCompoGen(cIniFile & a_IniFile) {} + + /** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided. + a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes + a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values + */ + static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); } ; @@ -149,7 +162,7 @@ public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); virtual ~cComposableGenerator(); - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; + virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 4ac6ff0f3..02045f76a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -72,7 +72,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) PosX = (int) floor(16 / Val1); } - // Calculate PosZ + // Calculate PosZ if (Val2 <= 1) { PosZ = (int) floor(Val2 * 16); @@ -640,7 +640,7 @@ void cFinishGenPreSimulator::StationarizeFluid( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: -cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : +cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other m_HeightDistribution(255), m_Fluid(a_Fluid) @@ -649,7 +649,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; AString DefaultHeightDistribution; int DefaultChance = 0; - switch (a_World.GetDimension()) + switch (a_Dimension) { case dimNether: { diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index a444721f8..2e5732929 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -51,9 +51,9 @@ class cFinishGenNetherClumpFoliage : public cFinishGen { public: - cFinishGenNetherClumpFoliage(int a_Seed) : + cFinishGenNetherClumpFoliage(int a_Seed) : m_Noise(a_Seed), - m_Seed(a_Seed) + m_Seed(a_Seed) { } @@ -187,7 +187,7 @@ class cFinishGenFluidSprings : public cFinishGen { public: - cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World); + cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension); protected: diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 2bf641089..10710b4a1 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -7,6 +7,9 @@ #include "HeiGen.h" #include "../LinearUpscale.h" #include "inifile/iniFile.h" +#include "DistortedHeightmap.h" +#include "EndGen.h" +#include "Noise3DGenerator.h" @@ -14,6 +17,77 @@ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTerrainHeightGen: + +cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + a_CacheOffByDefault = false; + cTerrainHeightGen * res = NULL; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + res = new cHeiGenFlat; + a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + res = new cHeiGenClassic(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "biomal") == 0) + { + res = new cHeiGenBiomal(a_Seed, a_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + res->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + // No match found, force-set the default and retry + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + a_IniFile.DeleteValue("Generator", "HeightGen"); + a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); + return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); + } + + // Read the settings: + res->InitializeHeightGen(a_IniFile); + + return res; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 2511bb656..afa40c647 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -150,10 +150,8 @@ cNoise3DGenerator::~cNoise3DGenerator() -void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cNoise3DGenerator::Initialize(cIniFile & a_IniFile) { - m_World = a_World; - // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 0d211cddc..42f61a854 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -24,7 +24,7 @@ public: cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator); virtual ~cNoise3DGenerator(); - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; + virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; |