diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/BioGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/CompoGenBiomal.cpp | 14 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 5 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 175 | ||||
-rw-r--r-- | src/Generating/FinishGen.h | 23 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 64 | ||||
-rw-r--r-- | src/Generating/ProtIntGen.h | 344 | ||||
-rw-r--r-- | src/Generating/Trees.cpp | 16 |
8 files changed, 588 insertions, 55 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 378ece6a3..265db30ad 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -1036,7 +1036,7 @@ protected: //////////////////////////////////////////////////////////////////////////////// -// cBioGenGrown: +// cBioGenProtGrown: class cBioGenProtGrown: public cBiomeGen diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 030c2baa5..3140bd754 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -542,6 +542,20 @@ protected: HasHadWater = true; } // for y a_ChunkDesc.SetBlockType(a_RelX, 0, a_RelZ, E_BLOCK_BEDROCK); + + EMCSBiome MesaVersion = a_ChunkDesc.GetBiome(a_RelX, a_RelZ); + if ((MesaVersion == biMesaPlateauF) || (MesaVersion == biMesaPlateauFM)) + { + if (Top < 95 + static_cast<int>(m_MesaFloor.CubicNoise2D(NoiseY * 2, NoiseX * 2) * 6)) + { + return; + } + + BLOCKTYPE Block = (m_MesaFloor.CubicNoise2D(NoiseX * 4, NoiseY * 4) < 0) ? E_BLOCK_DIRT : E_BLOCK_GRASS; + NIBBLETYPE Meta = (Block == E_BLOCK_GRASS) ? 0 : 1; + + a_ChunkDesc.SetBlockTypeMeta(a_RelX, Top, a_RelZ, Block, Meta); + } } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index bda45ad92..4a670b064 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -616,6 +616,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); m_FinishGens.push_back(std::make_shared<cVillageGen>(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache)); } + else if (NoCaseCompare(*itr, "Vines") == 0) + { + int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40); + m_FinishGens.push_back(std::make_shared<cFinishGenVines>(Seed, Level)); + } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index e10cb00f8..260253d62 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -244,6 +244,100 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) //////////////////////////////////////////////////////////////////////////////// +// cFinishGenVines + +bool cFinishGenVines::IsJungleVariant(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biJungle: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + case biJungleM: + { + return true; + } + } + + return false; +} + + + + + +void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width; + for (int z = 0; z < cChunkDef::Width; z++) + { + int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if (!IsJungleVariant(a_ChunkDesc.GetBiome(x, z))) + { + // Current biome isn't a jungle + continue; + } + + if ((m_Noise.IntNoise2DInt(xx, zz) % 101) < 50) + { + continue; + } + + int Height = a_ChunkDesc.GetHeight(x, z); + for (int y = Height; y > m_Level; y--) + { + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) + { + // Can't place vines in non-air blocks + continue; + } + + if ((m_Noise.IntNoise3DInt(xx, y, zz) % 101) < 50) + { + continue; + } + + std::vector<NIBBLETYPE> Places; + if ((x + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x + 1, y, z))) + { + Places.push_back(8); + } + + if ((x - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x - 1, y, z))) + { + Places.push_back(2); + } + + if ((z + 1 < cChunkDef::Width) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z + 1))) + { + Places.push_back(1); + } + + if ((z - 1 > 0) && cBlockInfo::FullyOccupiesVoxel(a_ChunkDesc.GetBlockType(x, y, z - 1))) + { + Places.push_back(4); + } + + if (Places.size() == 0) + { + continue; + } + + NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()]; + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta); + } + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) @@ -470,30 +564,22 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) { for (int x = 0; x < cChunkDef::Width; x++) { - switch (a_ChunkDesc.GetBiome(x, z)) + int Height = a_ChunkDesc.GetHeight(x, z); + if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height) { - case biIcePlains: - case biIceMountains: - case biTaiga: - case biTaigaHills: - case biFrozenRiver: - case biFrozenOcean: - { - int Height = a_ChunkDesc.GetHeight(x, z); - if (cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1)) - { - a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW); - a_ChunkDesc.SetHeight(x, z, Height + 1); - } - break; - } - default: - { - // There's no snow in the other biomes. - break; - } + // Height isn't high enough for snow to start forming. + continue; } - } + + if (!cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z)) && (Height < cChunkDef::Height - 1)) + { + // The top block can't be snown over. + continue; + } + + a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW); + a_ChunkDesc.SetHeight(x, z, Height + 1); + } // for x } // for z } @@ -511,34 +597,27 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) { for (int x = 0; x < cChunkDef::Width; x++) { - switch (a_ChunkDesc.GetBiome(x, z)) + int Height = a_ChunkDesc.GetHeight(x, z); + if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height) { - case biIcePlains: - case biIceMountains: - case biTaiga: - case biTaigaHills: - case biFrozenRiver: - case biFrozenOcean: - { - int Height = a_ChunkDesc.GetHeight(x, z); - switch (a_ChunkDesc.GetBlockType(x, Height, z)) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE); - break; - } - } - break; - } - default: - { - // No icy water in other biomes. - break; - } + // Height isn't high enough for snow to start forming. + continue; } - } + + if (!IsBlockWater(a_ChunkDesc.GetBlockType(x, Height, z))) + { + // The block isn't a water block. + continue; + } + + if (a_ChunkDesc.GetBlockMeta(x, Height, z) != 0) + { + // The water block isn't a source block. + continue; + } + + a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE); + } // for x } // for z } diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index ae6dee590..70696c4f8 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -118,6 +118,29 @@ protected: +class cFinishGenVines : + public cFinishGen +{ +public: + cFinishGenVines(int a_Seed, int a_Level) : + m_Noise(a_Seed), + m_Level(a_Level) + { + } + + bool IsJungleVariant(EMCSBiome a_Biome); + +protected: + cNoise m_Noise; + int m_Level; + + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +}; + + + + + class cFinishGenSoulsandRims : public cFinishGen { diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 61d087c17..54567cb4d 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -10,6 +10,66 @@ #include "DistortedHeightmap.h" #include "EndGen.h" #include "Noise3DGenerator.h" +#include "ProtIntGen.h" + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cHeiGenSteppy: + +class cHeiGenSteppy: + public cTerrainHeightGen +{ +public: + cHeiGenSteppy(int a_Seed) : + m_Seed(a_Seed) + { + m_Gen = + std::make_shared<cProtIntGenWeightAvg<16, 1, 0>>( + std::make_shared<cProtIntGenSmooth> (a_Seed + 1, + std::make_shared<cProtIntGenZoom> (a_Seed + 2, + std::make_shared<cProtIntGenSmooth> (a_Seed + 3, + std::make_shared<cProtIntGenZoom> (a_Seed + 4, + std::make_shared<cProtIntGenAddRnd> (a_Seed + 5, 1, + std::make_shared<cProtIntGenSmooth> (a_Seed + 6, + std::make_shared<cProtIntGenZoom> (a_Seed + 7, + std::make_shared<cProtIntGenRndBetween> (a_Seed + 8, 60, + std::make_shared<cProtIntGenAddRnd> (a_Seed + 9, 1, + std::make_shared<cProtIntGenSmooth> (a_Seed + 1, + std::make_shared<cProtIntGenZoom> (a_Seed + 2, + std::make_shared<cProtIntGenRndBetween> (a_Seed + 3, 60, + std::make_shared<cProtIntGenSmooth> (a_Seed + 4, + std::make_shared<cProtIntGenZoom> (a_Seed + 5, + std::make_shared<cProtIntGenRndBetween> (a_Seed + 6, 60, + std::make_shared<cProtIntGenRndChoice> (a_Seed + 7, 10, 50, 50, + std::make_shared<cProtIntGenSmooth> (a_Seed + 8, + std::make_shared<cProtIntGenZoom> (a_Seed + 9, + std::make_shared<cProtIntGenRndChoice> (a_Seed + 1, 10, 50, 50, + std::make_shared<cProtIntGenAddRnd> (a_Seed + 2, 2, + std::make_shared<cProtIntGenZoom> (a_Seed + 3, + std::make_shared<cProtIntGenZoom> (a_Seed + 4, + std::make_shared<cProtIntGenChoice> (a_Seed + 5, 10) + ))))))))))))))))))))))); + } + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override + { + int heights[cChunkDef::Width * cChunkDef::Width]; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, cChunkDef::Width, cChunkDef::Width, heights); + for (size_t i = 0; i < ARRAYCOUNT(heights); i++) + { + a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40)); + } + } + +protected: + int m_Seed; + + SharedPtr<cProtIntGen> m_Gen; +}; @@ -821,6 +881,10 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB // Return an empty pointer, the caller will create the proper generator: return cTerrainHeightGenPtr(); } + else if (NoCaseCompare(HeightGenName, "Steppy") == 0) + { + res = std::make_shared<cHeiGenSteppy>(a_Seed); + } else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) { // Not a heightmap-based generator, but it used to be accessible via HeightGen, so we need to skip making the default out of it diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index 73ed27096..e709222fe 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -318,6 +318,350 @@ protected: +/** Averages the values of the underlying 2 * 2 neighbors. */ +class cProtIntGenAvgValues : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenAvgValues(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 1; + int lowerSizeZ = a_SizeZ + 1; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData); + + // Average - add all 4 "neighbors" and divide by 4: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int idxLower = x + lowerSizeX * z; + a_Values[x + a_SizeX * z] = ( + lowerData[idxLower] + lowerData[idxLower + 1] + + lowerData[idxLower + lowerSizeX] + lowerData[idxLower + lowerSizeX + 1] + ) / 4; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Averages the values of the underlying 4 * 4 neighbors. */ +class cProtIntGenAvg4Values : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenAvg4Values(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 4; + int lowerSizeZ = a_SizeZ + 4; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Calculate the weighted average of all 16 "neighbors": + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int idxLower1 = x + lowerSizeX * z; + int idxLower2 = idxLower1 + lowerSizeX; + int idxLower3 = idxLower1 + 2 * lowerSizeX; + int idxLower4 = idxLower1 + 3 * lowerSizeX; + a_Values[x + a_SizeX * z] = ( + 1 * lowerData[idxLower1] + 2 * lowerData[idxLower1 + 1] + 2 * lowerData[idxLower1 + 2] + 1 * lowerData[idxLower1 + 3] + + 2 * lowerData[idxLower2] + 32 * lowerData[idxLower2 + 1] + 32 * lowerData[idxLower2 + 2] + 2 * lowerData[idxLower2 + 3] + + 2 * lowerData[idxLower3] + 32 * lowerData[idxLower3 + 1] + 32 * lowerData[idxLower3 + 2] + 2 * lowerData[idxLower3 + 3] + + 1 * lowerData[idxLower4] + 2 * lowerData[idxLower4 + 1] + 2 * lowerData[idxLower4 + 2] + 1 * lowerData[idxLower4 + 3] + ) / 148; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Averages the values of the underlying 3 * 3 neighbors with custom weight. */ +template <int WeightCenter, int WeightCardinal, int WeightDiagonal> +class cProtIntGenWeightAvg : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenWeightAvg(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 3; + int lowerSizeZ = a_SizeZ + 3; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData); + + // Calculate the weighted average the neighbors: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int idxLower1 = x + lowerSizeX * z; + int idxLower2 = idxLower1 + lowerSizeX; + int idxLower3 = idxLower1 + 2 * lowerSizeX; + a_Values[x + a_SizeX * z] = ( + WeightDiagonal * lowerData[idxLower1] + WeightCardinal * lowerData[idxLower1 + 1] + WeightDiagonal * lowerData[idxLower1 + 2] + + WeightCardinal * lowerData[idxLower2] + WeightCenter * lowerData[idxLower2 + 1] + WeightCardinal * lowerData[idxLower2 + 2] + + WeightDiagonal * lowerData[idxLower3] + WeightCardinal * lowerData[idxLower3 + 1] + WeightDiagonal * lowerData[idxLower3 + 2] + ) / (4 * WeightDiagonal + 4 * WeightCardinal + WeightCenter); + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Replaces random values of the underlying data with random integers in the specified range [Min .. Min + Range). */ +class cProtIntGenRndChoice : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRndChoice(int a_Seed, int a_ChancePct, int a_Min, int a_Range, Underlying a_Underlying) : + super(a_Seed), + m_ChancePct(a_ChancePct), + m_Min(a_Min), + m_Range(a_Range), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Replace random values: + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + x) / 13) % 101) < m_ChancePct) + { + a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + } + } // for x + } // for z + } + +protected: + int m_ChancePct; + int m_Min; + int m_Range; + Underlying m_Underlying; +}; + + + + + +/** Adds a random value in range [-a_HalfRange, +a_HalfRange] to each of the underlying values. */ +class cProtIntGenAddRnd : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAddRnd(int a_Seed, int a_HalfRange, Underlying a_Underlying) : + super(a_Seed), + m_Range(a_HalfRange * 2 + 1), + m_HalfRange(a_HalfRange), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Add the random values: + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % m_Range) - m_HalfRange; + a_Values[x + z * a_SizeX] += noiseVal; + } + } + } + +protected: + int m_Range; + int m_HalfRange; + Underlying m_Underlying; +}; + + + + + +/** Replaces random underlying values with the average of the neighbors. */ +class cProtIntGenRndAvg : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRndAvg(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) : + super(a_Seed), + m_AvgChancePct(a_AvgChancePct), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Average random values: + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int idxLower = x + 1 + lowerSizeX * (z + 1); + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct) + { + // Average the 4 neighbors: + a_Values[x + z * a_SizeX] = ( + lowerData[idxLower - 1] + lowerData[idxLower + 1] + + lowerData[idxLower - lowerSizeX] + lowerData[idxLower + lowerSizeX] + ) / 4; + } + else + { + // Keep the underlying value: + a_Values[x + z * a_SizeX] = lowerData[idxLower]; + } + } + } + } + +protected: + int m_AvgChancePct; + Underlying m_Underlying; +}; + + + + + +/** Replaces random underlying values with a random value in between the max and min of the neighbors. */ +class cProtIntGenRndBetween : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRndBetween(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) : + super(a_Seed), + m_AvgChancePct(a_AvgChancePct), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Average random values: + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int idxLower = x + 1 + lowerSizeX * (z + 1); + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct) + { + // Chose a value in between the min and max neighbor: + int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX])); + int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX])); + a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ + 10) / 7) % (max - min + 1)); + } + else + { + // Keep the underlying value: + a_Values[x + z * a_SizeX] = lowerData[idxLower]; + } + } + } + } + +protected: + int m_AvgChancePct; + Underlying m_Underlying; +}; + + + + + /** Converts land biomes at the edge of an ocean into the respective beach biome. */ class cProtIntGenBeaches : public cProtIntGen diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index a10e0f4f1..9e72a688f 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -224,9 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaTaiga: case biMegaTaigaHills: case biExtremeHillsPlus: - case biMesa: - case biMesaPlateauF: - case biMesaPlateau: case biSunflowerPlains: case biDesertM: case biExtremeHillsM: @@ -239,9 +236,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaSpruceTaiga: case biMegaSpruceTaigaHills: case biExtremeHillsPlusM: - case biMesaBryce: - case biMesaPlateauFM: - case biMesaPlateauM: { // TODO: These need their special trees GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); @@ -264,6 +258,16 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No return; } + case biMesa: + case biMesaPlateauF: + case biMesaPlateau: + case biMesaBryce: + case biMesaPlateauFM: + case biMesaPlateauM: + { + GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + } + case biDesert: case biDesertHills: case biRiver: |