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-rw-r--r--src/GroupManager.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp
index 723b86f94..33b601e82 100644
--- a/src/GroupManager.cpp
+++ b/src/GroupManager.cpp
@@ -46,6 +46,7 @@ cGroupManager::cGroupManager()
LOGD("-- Loading Groups --");
LoadGroups();
+ CheckUsers();
LOGD("-- Groups Successfully Loaded --");
}
@@ -54,6 +55,53 @@ cGroupManager::cGroupManager()
+void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
+{
+ LOGWARN("Regenerating users.ini, all users will be reset");
+ a_IniFile.AddHeaderComment(" This file stores the players' groups.");
+ a_IniFile.AddHeaderComment(" The format is:");
+ a_IniFile.AddHeaderComment(" [PlayerName]");
+ a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");
+
+ a_IniFile.WriteFile("users.ini");
+}
+
+
+
+
+
+void cGroupManager::CheckUsers(void)
+{
+ cIniFile IniFile;
+ if (!IniFile.ReadFile("users.ini"))
+ {
+ GenerateDefaultUsersIni(IniFile);
+ return;
+ }
+
+ unsigned int NumKeys = IniFile.GetNumKeys();
+ for (size_t i = 0; i < NumKeys; i++)
+ {
+ AString Player = IniFile.GetKeyName( i );
+ AString Groups = IniFile.GetValue(Player, "Groups", "");
+ if (!Groups.empty())
+ {
+ AStringVector Split = StringSplit( Groups, "," );
+ for( unsigned int i = 0; i < Split.size(); i++ )
+ {
+ if (!ExistsGroup(Split[i]))
+ {
+ LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
void cGroupManager::LoadGroups()
{
cIniFile IniFile;
@@ -137,6 +185,16 @@ void cGroupManager::LoadGroups()
+bool cGroupManager::ExistsGroup( const AString & a_Name )
+{
+ GroupMap::iterator itr = m_pState->Groups.find( a_Name );
+ return ( itr != m_pState->Groups.end() );
+}
+
+
+
+
+
cGroup* cGroupManager::GetGroup( const AString & a_Name )
{
GroupMap::iterator itr = m_pState->Groups.find( a_Name );