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-rw-r--r--src/Item.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/Item.cpp b/src/Item.cpp
index ca4210c75..60991d37a 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -429,7 +429,7 @@ int cItem::GetEnchantability()
-bool cItem::EnchantByXPLevels(int a_NumXPLevels)
+bool cItem::EnchantByXPLevels(int a_NumXPLevels, MTRand & a_Random)
{
if (!cItem::IsEnchantable(m_ItemType))
{
@@ -442,9 +442,8 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
return false;
}
- auto & Random = GetRandomProvider();
- int ModifiedEnchantmentLevel = a_NumXPLevels + Random.RandInt(Enchantability / 4) + Random.RandInt(Enchantability / 4) + 1;
- float RandomBonus = 1.0F + (Random.RandReal() + Random.RandReal() - 1.0F) * 0.15F;
+ int ModifiedEnchantmentLevel = a_NumXPLevels + a_Random.RandInt(Enchantability / 4) + a_Random.RandInt(Enchantability / 4) + 1;
+ float RandomBonus = 1.0F + (a_Random.RandReal() + a_Random.RandReal() - 1.0F) * 0.15F;
int FinalEnchantmentLevel = static_cast<int>(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
cWeightedEnchantments Enchantments;
@@ -455,7 +454,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
- cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
+ cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Random);
m_Enchantments.AddFromString(Enchantment1.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment1);
@@ -465,12 +464,12 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
// Next Enchantment (Second)
float NewEnchantmentLevel = a_NumXPLevels / 2.0f;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50.0f;
- if (Enchantments.empty() || !Random.RandBool(SecondEnchantmentChance))
+ if (Enchantments.empty() || !a_Random.RandBool(SecondEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
+ cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Random);
m_Enchantments.AddFromString(Enchantment2.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment2);
@@ -480,12 +479,12 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2.0f;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50.0f;
- if (Enchantments.empty() || !Random.RandBool(ThirdEnchantmentChance))
+ if (Enchantments.empty() || !a_Random.RandBool(ThirdEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
+ cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Random);
m_Enchantments.AddFromString(Enchantment3.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment3);
@@ -495,11 +494,11 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2.0f;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50.0f;
- if (Enchantments.empty() || !Random.RandBool(FourthEnchantmentChance))
+ if (Enchantments.empty() || !a_Random.RandBool(FourthEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
+ cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Random);
m_Enchantments.AddFromString(Enchantment4.ToString());
return true;