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-rw-r--r--src/Items/ItemBoat.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index f0b0cefd8..3f68240d4 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -73,13 +73,6 @@ public:
auto by = FloorC(y);
auto bz = FloorC(z);
- // Verify that block type for spawn point is water
- BLOCKTYPE SpawnBlock = a_World->GetBlock(bx, by, bz);
- if (!IsBlockWater(SpawnBlock))
- {
- return false;
- }
-
// Block above must be air to spawn a boat (prevents spawning a boat underwater)
BLOCKTYPE BlockAbove = a_World->GetBlock(bx, by + 1, bz);
if (BlockAbove != E_BLOCK_AIR)