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-rw-r--r--src/Items/ItemBow.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index d533c21fd..410c5f512 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -27,7 +27,7 @@ public:
}
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
ASSERT(a_Player != NULL);
@@ -42,7 +42,7 @@ public:
}
- virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
ASSERT(a_Player != NULL);