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-rw-r--r--src/Items/ItemDoor.h40
1 files changed, 25 insertions, 15 deletions
diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h
index 790e08ffc..aec6bc0fe 100644
--- a/src/Items/ItemDoor.h
+++ b/src/Items/ItemDoor.h
@@ -9,38 +9,45 @@
-class cItemDoorHandler :
+class cItemDoorHandler:
public cItemHandler
{
+ using Super = cItemHandler;
+
public:
- cItemDoorHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
+
+ cItemDoorHandler(int a_ItemType):
+ Super(a_ItemType)
{
}
+
+
virtual bool GetBlocksToPlace(
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
+ const Vector3i a_PlacedBlockPos,
+ eBlockFace a_ClickedBlockFace,
+ const Vector3i a_CursorPos,
sSetBlockVector & a_BlocksToSet
) override
{
// Vanilla only allows door placement while clicking on the top face of the block below the door:
- if (a_BlockFace != BLOCK_FACE_TOP)
+ if (a_ClickedBlockFace != BLOCK_FACE_TOP)
{
return false;
}
// Door (bottom block) can be placed in Y range of [1, 254]:
- if ((a_BlockY < 1) || (a_BlockY >= cChunkDef::Height - 2))
+ if ((a_PlacedBlockPos.y < 1) || (a_PlacedBlockPos.y >= cChunkDef::Height - 2))
{
return false;
}
// The door needs a compatible block below it:
- if (!cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ), a_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ auto BelowPos = a_PlacedBlockPos.addedY(-1);
+ if (!cBlockDoorHandler::CanBeOn(a_World.GetBlock(BelowPos), a_World.GetBlockMeta(BelowPos)))
{
return false;
}
@@ -64,8 +71,9 @@ public:
}
// Check the two blocks that will get replaced by the door:
- BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
+ auto UpperBlockPos = a_PlacedBlockPos.addedY(1);
+ BLOCKTYPE LowerBlockType = a_World.GetBlock(a_PlacedBlockPos);
+ BLOCKTYPE UpperBlockType = a_World.GetBlock(UpperBlockPos);
if (
!cBlockDoorHandler::CanReplaceBlock(LowerBlockType) ||
!cBlockDoorHandler::CanReplaceBlock(UpperBlockType))
@@ -78,10 +86,10 @@ public:
Vector3i RelDirToOutside = cBlockDoorHandler::GetRelativeDirectionToOutside(LowerBlockMeta);
Vector3i LeftNeighborPos = RelDirToOutside;
LeftNeighborPos.TurnCW();
- LeftNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ);
+ LeftNeighborPos.Move(a_PlacedBlockPos);
Vector3i RightNeighborPos = RelDirToOutside;
RightNeighborPos.TurnCCW();
- RightNeighborPos.Move(a_BlockX, a_BlockY, a_BlockZ);
+ RightNeighborPos.Move(a_PlacedBlockPos);
// Decide whether the hinge is on the left (default) or on the right:
NIBBLETYPE UpperBlockMeta = 0x08;
@@ -89,7 +97,7 @@ public:
BLOCKTYPE RightNeighborBlock = a_World.GetBlock(RightNeighborPos);
/*
// DEBUG:
- FLOGD("Door being placed at {0}", Vector3i{a_BlockX, a_BlockY, a_BlockZ});
+ FLOGD("Door being placed at {0}", a_PlacedBlockPos);
FLOGD("RelDirToOutside: {0}", RelDirToOutside);
FLOGD("Left neighbor at {0}: {1} ({2})", LeftNeighborPos, LeftNeighborBlock, ItemTypeToString(LeftNeighborBlock));
FLOGD("Right neighbor at {0}: {1} ({2})", RightNeighborPos, RightNeighborBlock, ItemTypeToString(RightNeighborBlock));
@@ -108,12 +116,14 @@ public:
}
// Set the blocks:
- a_BlocksToSet.emplace_back(a_BlockX, a_BlockY, a_BlockZ, BlockType, LowerBlockMeta);
- a_BlocksToSet.emplace_back(a_BlockX, a_BlockY + 1, a_BlockZ, BlockType, UpperBlockMeta);
+ a_BlocksToSet.emplace_back(a_PlacedBlockPos, BlockType, LowerBlockMeta);
+ a_BlocksToSet.emplace_back(UpperBlockPos, BlockType, UpperBlockMeta);
return true;
}
+
+
virtual bool IsPlaceable(void) override
{
return true;