diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemEmptyMap.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 6618bfce2..f0b1e1424 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -36,10 +36,10 @@ public: // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. - const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE); + const int RegionWidth = cChunkDef::Width * 8; - int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth; - int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth; + int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth); + int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth); cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); |