diff options
Diffstat (limited to 'src/Items/ItemEndCrystal.h')
-rw-r--r-- | src/Items/ItemEndCrystal.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/Items/ItemEndCrystal.h b/src/Items/ItemEndCrystal.h new file mode 100644 index 000000000..b9b265b60 --- /dev/null +++ b/src/Items/ItemEndCrystal.h @@ -0,0 +1,81 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +class cItemEndCrystalHandler : + public cItemHandler +{ + using Super = cItemHandler; + +public: + + cItemEndCrystalHandler(int a_ItemType) : + Super(a_ItemType) + { + } + + + virtual bool OnItemUse( + cWorld * a_World, cPlayer * a_Player, + cBlockPluginInterface & a_PluginInterface, const cItem & a_HeldItem, + const Vector3i a_BlockPos, + eBlockFace a_ClickedBlockFace) override + { + // Must click a valid block: + if (a_ClickedBlockFace < 0) + { + return false; + } + + if ( + const auto BlockType = a_World->GetBlock(a_BlockPos); + + // Don't place if placement block is not obsidian or bedrock: + (BlockType != E_BLOCK_OBSIDIAN) && (BlockType != E_BLOCK_BEDROCK) + ) + { + return false; + } + + // The position of the block above the placement block. + const auto Above = a_BlockPos.addedY(1); + + if ( + // Don't place if two blocks above placement block aren't air: + ((Above.y != cChunkDef::Height) && (a_World->GetBlock(Above) != E_BLOCK_AIR)) || + ((Above.y < (cChunkDef::Height - 1)) && (a_World->GetBlock(Above.addedY(1)) != E_BLOCK_AIR)) || + + // Refuse placement if there are any entities in a (1 by 2 by 1) bounding box with base at the block above: + !a_World->ForEachEntityInBox( + { Above, Above + Vector3i(1, 2, 1) }, + [](cEntity & a_Entity) + { + return true; + } + ) + ) + { + return false; + } + + // Spawns ender crystal entity, aborts if plugin cancelled: + if (a_World->SpawnEnderCrystal(Vector3d(0.5, 0, 0.5) + Above, false) == cEntity::INVALID_ID) + { + return false; + } + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + } +}; |