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-rw-r--r--src/Items/ItemFishingRod.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 5bf4b29b7..355ff2eae 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -27,27 +27,27 @@ class cFloaterCallback :
public:
cFloaterCallback(void) :
m_CanPickup(false),
- m_AttachedMobID(-1)
+ m_AttachedMobID(cEntity::INVALID_ID)
{
}
virtual bool Item(cEntity * a_Entity) override
{
- m_CanPickup = ((cFloater *)a_Entity)->CanPickup();
+ m_CanPickup = reinterpret_cast<cFloater *>(a_Entity)->CanPickup();
m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
- m_AttachedMobID = ((cFloater *)a_Entity)->GetAttachedMobID();
+ m_AttachedMobID = reinterpret_cast<cFloater *>(a_Entity)->GetAttachedMobID();
a_Entity->Destroy(true);
return true;
}
bool CanPickup(void) const { return m_CanPickup; }
- bool IsAttached(void) const { return (m_AttachedMobID != -1); }
- int GetAttachedMobID(void) const { return m_AttachedMobID; }
+ bool IsAttached(void) const { return (m_AttachedMobID != cEntity::INVALID_ID); }
+ UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; }
Vector3d GetPos(void) const { return m_Pos; }
protected:
bool m_CanPickup;
- int m_AttachedMobID;
+ UInt32 m_AttachedMobID;
Vector3d m_Pos;
} ;
@@ -137,7 +137,7 @@ public:
}
case 2:
{
- Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
+ Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, static_cast<short>(a_World->GetTickRandomNumber(50)))); // Fishing rod with durability. TODO: Enchantments on it
break;
}
case 3:
@@ -168,7 +168,7 @@ public:
}
else if (Junk <= 4)
{
- Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64)));
+ Drops.Add(cItem(E_ITEM_BOW, 1, static_cast<short>(a_World->GetTickRandomNumber(64))));
}
else if (Junk <= 9)
{
@@ -244,7 +244,7 @@ public:
}
else
{
- cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100));
+ cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)));
Floater->Initialize(*a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}