diff options
Diffstat (limited to 'src/Items/ItemHandler.h')
-rw-r--r-- | src/Items/ItemHandler.h | 36 |
1 files changed, 26 insertions, 10 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index e13198cd7..1d5f59f3e 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -19,6 +19,13 @@ class cPlayer; class cItemHandler { public: + + enum eDurabilityLostAction + { + dlaBreakBlock, + dlaAttackEntity, + }; + cItemHandler(int a_ItemType); /** Force virtual destructor */ @@ -28,7 +35,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); /** Called when the client sends the SHOOT status in the lclk packet */ - virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) + virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_BlockX); UNUSED(a_BlockY); @@ -48,11 +55,17 @@ public: virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */ - virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z); + virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ); + + /** Called when a player attacks a other entity. */ + virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity); /** Called after the player has eaten this item. */ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); - + + /** Get the durability lost which the item will get, when a specified action was performed. */ + virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action); + /** Returns the maximum stack size for a given item */ virtual char GetMaxStackSize(void); @@ -60,7 +73,7 @@ public: { double Saturation; int FoodLevel; - int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning + int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : Saturation(a_Saturation), @@ -82,24 +95,27 @@ public: /** Indicates if this item is food */ virtual bool IsFood(void); + /** Indicates if this item is drinkable */ + virtual bool IsDrinkable(short a_ItemDamage); + /** Blocks simply get placed */ virtual bool IsPlaceable(void); /** Can the anvil repair this item, when a_Item is the second input? */ virtual bool CanRepairWithRawMaterial(short a_ItemType); - /** Called before a block is placed into a world. + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. */ virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); - /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */ + /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can't) DEFAULT: False */ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); static cItemHandler * GetItemHandler(int a_ItemType); @@ -109,11 +125,11 @@ public: protected: int m_ItemType; - static cItemHandler *CreateItemHandler(int m_ItemType); + static cItemHandler * CreateItemHandler(int m_ItemType); static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1]; - static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized + static bool m_HandlerInitialized; // used to detect if the itemhandlers are initialized }; -//Short function +// Short function inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); } |